# setpoint on surface to stay still while firing gulper behavior setpoint { duration = 10; heading = 256; speed = 0; verticalMode = pitch; pitch = 0; } # setpoint to stay close while firing gulper behavior setpoint { duration = 10; heading = 270; speed = 1.5; verticalMode = pitch; pitch = 0; } # Fire gulper 09 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 9; } # Fire gulper 08 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 8; } # Fire gulper 07 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 7; } # Fire gulper 06 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 6; } # Fire gulper 05 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 5; } # Fire gulper 04 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 4; } # Fire gulper 03 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 3; } # Fire gulper 02 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 2; } # Fire gulper 01 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 1; } # Fire gulper 00 at ??? meter depth behavior FireTheGulper { duration = 2; gulperToFire = 0; }