/*
| ==============================================================================
| Copyright (C) 2006-2011 Allied Vision Technologies.  All Rights Reserved.
|
| This code may be used in part, or in whole for your application development.
|
|==============================================================================
|
| HardTrigger
|
| Similar to SoftTrigger, except instead of:
|   PvAttrEnumSet(Camera->Handle,"FrameStartTriggerMode","Software")
| this code sets:
|   PvAttrEnumSet(GCamera.Handle,"FrameStartTriggerMode","SyncIn1")
|   and waits for a trigger input on SyncIn1 instead of a FrameStartTriggerSoftware
|   command.
|
|==============================================================================
|
| THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
| WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF TITLE,
| NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR  PURPOSE ARE
| DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
| INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
| OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED  AND ON ANY THEORY OF
| LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
| NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
| EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|==============================================================================
*/

#ifdef _WINDOWS
#include "StdAfx.h"
#endif

#include <stdio.h>
#include <string.h>

#ifdef _WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif

#ifndef _WINDOWS
#define strncpy_s(dest,len,src,count) strncpy(dest,src,count)
#define sprintf_s(dest,len,format,args...) sprintf(dest,format,args)
#define sscanf_s sscanf
#define strcpy_s(dst,len,src) strcpy(dst,src)
#define _strdup(src) strdup(src)
#define strtok_s(tok,del,ctx) strtok(tok,del)
#endif

#if defined(_LINUX) || defined(_QNX) || defined(_OSX)
#include <unistd.h>
#include <time.h>
#include <signal.h>
#endif

#include <PvApi.h>
#include <ImageLib.h>

#ifdef _WINDOWS
#define _STDCALL __stdcall
#else
#define _STDCALL
#define TRUE     0
#endif

// camera's data
typedef struct 
{
    unsigned long   UID;
    tPvHandle       Handle;
    tPvFrame        Frame;
    tPvUint32       Counter;
    char            Filename[20];
	bool            Abort;

} tCamera;

// global camera data
tCamera GCamera;

#if defined(_LINUX) || defined(_QNX) || defined(_OSX)
void Sleep(unsigned int time)
{
    struct timespec t,r;
    
    t.tv_sec    = time / 1000;
    t.tv_nsec   = (time % 1000) * 1000000;    
    
    while(nanosleep(&t,&r)==-1)
        t = r;
}

//Define function equivalent to Windows SetConsoleCtrlHandler 
void SetConsoleCtrlHandler(void (*func)(int), int junk)
{
    signal(SIGINT, func);
}
#endif

// CTRL+C handler
#ifdef _WINDOWS
BOOL WINAPI CtrlCHandler(DWORD dwCtrlType)
#else
void CtrlCHandler(int Signo)
#endif  
{
    printf("\nCtrl+C interrupt received, stopping camera.\n");    
    
	//Set flag to exit WaitForEver
    GCamera.Abort = true;    
        
    #ifndef _WINDOWS
    signal(SIGINT, CtrlCHandler);
    #else
    return true;
    #endif
}

// wait for camera to be plugged in
void WaitForCamera()
{
    printf("Waiting for a camera ");
    while((PvCameraCount() == 0) && !GCamera.Abort)
    {
        printf(".");
        Sleep(250);
    }
    printf("\n");
}

// get the first camera found
// return value: true == success, false == fail
bool CameraGet()
{
    tPvUint32 count,connected;
    tPvCameraInfoEx list;

    //regardless if connected > 1, we only set UID of first camera in list
	count = PvCameraListEx(&list,1,&connected, sizeof(tPvCameraInfoEx));
    if(count == 1)
    {
        GCamera.UID = list.UniqueId;
        printf("Got camera %s\n",list.SerialNumber);
        return true;
    }
    else
	{
		printf("CameraGet: Failed to find a camera\n");
		return false;
	}
}

// open camera, allocate memory
// return value: true == success, false == fail
bool CameraSetup()
{
    tPvErr errCode;
	unsigned long FrameSize = 0;

	//open camera
	if ((errCode = PvCameraOpen(GCamera.UID,ePvAccessMaster,&(GCamera.Handle))) != ePvErrSuccess)
	{
		if (errCode == ePvErrAccessDenied)
			printf("PvCameraOpen returned ePvErrAccessDenied:\nCamera already open as Master, or camera wasn't properly closed and still waiting to HeartbeatTimeout.");
		else
			printf("PvCameraOpen err: %u\n", errCode);
		return false;
	}

	// Calculate frame buffer size
    if((errCode = PvAttrUint32Get(GCamera.Handle,"TotalBytesPerFrame",&FrameSize)) != ePvErrSuccess)
	{
		printf("CameraSetup: Get TotalBytesPerFrame err: %u\n", errCode);
		return false;
	}

    // allocate image buffer
    GCamera.Frame.ImageBuffer = new char[FrameSize];
    if(!GCamera.Frame.ImageBuffer)
	{
		printf("CameraSetup: Failed to allocate buffers.\n");
		return false;
	}
	GCamera.Frame.ImageBufferSize = FrameSize;

	return true;
}

// close camera, free memory.
void CameraUnsetup()
{
    tPvErr errCode;
	
    if((errCode = PvCameraClose(GCamera.Handle)) != ePvErrSuccess)
	{
		printf("CameraUnSetup: PvCameraClose err: %u\n", errCode);
	}
	else
	{
		printf("Camera closed.");
	}
	
	// free image buffer
    delete [] (char*)GCamera.Frame.ImageBuffer;
}

// setup and start streaming
// return value: true == success, false == fail
bool CameraStart()
{
    tPvErr errCode;

    // NOTE: This call sets camera PacketSize to largest sized test packet, up to 8228, that doesn't fail
	// on network card. Some MS VISTA network card drivers become unresponsive if test packet fails. 
	// Use PvUint32Set(handle, "PacketSize", MaxAllowablePacketSize) instead. See network card properties
	// for max allowable PacketSize/MTU/JumboFrameSize. 
	if((errCode = PvCaptureAdjustPacketSize(GCamera.Handle,8228)) != ePvErrSuccess)
	{
		printf("CameraStart: PvCaptureAdjustPacketSize err: %u\n", errCode);
		return false;
	}

    // start driver capture stream 
	if((errCode = PvCaptureStart(GCamera.Handle)) != ePvErrSuccess)
	{
		printf("CameraStart: PvCaptureStart err: %u\n", errCode);
		return false;
	}
	
    // queue frame
	if((errCode = PvCaptureQueueFrame(GCamera.Handle,&(GCamera.Frame),NULL)) != ePvErrSuccess)
	{
		printf("CameraStart: PvCaptureQueueFrame err: %u\n", errCode);
		// stop driver capture stream
		PvCaptureEnd(GCamera.Handle);
		return false;
	}
		
	// set the camera in hardware trigger, continuous mode, and start camera receiving triggers
	if((PvAttrEnumSet(GCamera.Handle,"FrameStartTriggerMode","SyncIn1") != ePvErrSuccess) ||
		(PvAttrEnumSet(GCamera.Handle,"AcquisitionMode","Continuous") != ePvErrSuccess) ||
		(PvCommandRun(GCamera.Handle,"AcquisitionStart") != ePvErrSuccess))
	{		
		printf("CameraStart: failed to set camera attributes\n");
		// clear queued frame
		PvCaptureQueueClear(GCamera.Handle);
		// stop driver capture stream
		PvCaptureEnd(GCamera.Handle);
		return false;
	}	

	return true;
}

// stop streaming
void CameraStop()
{
    tPvErr errCode;
	
	//stop camera receiving triggers
	if ((errCode = PvCommandRun(GCamera.Handle,"AcquisitionStop")) != ePvErrSuccess)
		printf("AcquisitionStop command err: %u\n", errCode);
	else
		printf("Camera stopped.\n");

    //clear queued frames. will block until all frames dequeued
	if ((errCode = PvCaptureQueueClear(GCamera.Handle)) != ePvErrSuccess)
		printf("PvCaptureQueueClear err: %u\n", errCode);
	else
		printf("Queue cleared.\n");  

	//stop driver stream
	if ((errCode = PvCaptureEnd(GCamera.Handle)) != ePvErrSuccess)
		printf("PvCaptureEnd err: %u\n", errCode);
	else
		printf("Driver stream stopped.\n");
}

// trigger and save a frame from the camera
// return value: true == success, false == fail
bool CameraSnap()
{
    tPvErr errCode = ePvErrSuccess;

    //wait for frame to return from camera to host
    printf("Waiting for SyncIn1 trigger input");
	while(!GCamera.Abort && ((errCode = PvCaptureWaitForFrameDone(GCamera.Handle,&(GCamera.Frame),800)) == ePvErrTimeout))
        printf(".");
	printf("\n");

	if(errCode != ePvErrSuccess  || GCamera.Abort)
    { 
		//likely camera unplugged
		GCamera.Abort = true;
		return false;
	}
	
	//check returned Frame.Status
	if(GCamera.Frame.Status == ePvErrSuccess)
    {
		sprintf_s(GCamera.Filename,sizeof(GCamera.Filename),"./snap%04lu.tiff",++GCamera.Counter);
		//save image
		if(!ImageWriteTiff(GCamera.Filename,&(GCamera.Frame)))
		{
			printf("ImageWriteTiff fail.\n");
			GCamera.Abort = true;
			return false;
		}
		printf("snap%04lu.tiff saved.\n", GCamera.Counter);
	}
    else
	{
		if (GCamera.Frame.Status == ePvErrDataMissing)
			printf("Dropped packets. Possible improper network card settings:\nSee GigE Installation Guide.");
		else
			printf("Frame.Status error: %u\n",GCamera.Frame.Status);
	}

	//requeue frame	
	if((errCode = PvCaptureQueueFrame(GCamera.Handle,&(GCamera.Frame),NULL)) != ePvErrSuccess)
	{
        printf("PvCaptureQueueFrame err: %u\n", errCode);
		GCamera.Abort = true;
		return false;
	}
	return true;
}

int main(int argc, char* argv[])
{
    tPvErr errCode;
	
	// initialize the PvAPI
	if((errCode = PvInitialize()) != ePvErrSuccess)
    { 
		printf("PvInitialize err: %u\n", errCode);
	}
	else
	{

        //IMPORTANT: Initialize camera structure. See tPvFrame in PvApi.h for more info.
		memset(&GCamera,0,sizeof(tCamera));

		//Set function to handle ctrl+C
		SetConsoleCtrlHandler(CtrlCHandler, TRUE);
		
		printf("Press CTRL-C to terminate\n");

        // wait for a camera to be plugged in
        WaitForCamera();

        // get first camera found
        if(CameraGet())
        {
            // open camera
            if(CameraSetup())
            {
                // start camera streaming
                if(CameraStart())
                {
					
                   while(GCamera.Abort == false)
                        CameraSnap();
					
                    // stop camera streaming
                    CameraStop();
                }
                
                // close camera
                CameraUnsetup();
            }
        }        
       
        // uninitialize PvAPI
        PvUnInitialize();
    }
    
	return 0;
}
