/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkCell.h,v $
  Language:  C++
  Date:      $Date: 2001/11/02 16:41:01 $
  Version:   $Revision: 1.72 $


Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

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=========================================================================*/
// .NAME vtkCell - abstract class to specify cell behavior
// .SECTION Description
// vtkCell is an abstract class that specifies the interfaces for data cells.
// Data cells are simple topological elements like points, lines, polygons, 
// and tetrahedra of which visualization datasets are composed. In some 
// cases visualization datasets may explicitly represent cells (e.g., 
// vtkPolyData, vtkUnstructuredGrid), and in some cases, the datasets are 
// implicitly composed of cells (e.g., vtkStructuredPoints).
//
// .SECTION Caveats
// The #define VTK_CELL_SIZE is a parameter used to construct cells and provide
// a general guideline for controlling object execution. This parameter is 
// not a hard boundary: you can create cells with more points.

// .SECTION See Also
// vtkHexahedron vtkLine vtkPixel vtkPolyLine vtkPolyVertex
// vtkPolygon vtkQuad vtkTetra vtkTriangle 
// vtkTriangleStrip vtkVertex vtkVoxel vtkWedge vtkPyramid

#ifndef __vtkCell_h
#define __vtkCell_h

#define VTK_CELL_SIZE 512
#define VTK_TOL 1.e-05 // Tolerance for geometric calculation

#include "vtkObject.h"
#include "vtkPoints.h"
#include "vtkIdList.h"

// Include vtkCellType to include the defined cell types
#include "vtkCellType.h"

class vtkCellArray;
class vtkPointLocator;
class vtkPointData;
class vtkCellData;

class VTK_COMMON_EXPORT vtkCell : public vtkObject
{
public:
  vtkTypeMacro(vtkCell,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Initialize cell from outside with point ids and point
  // coordinates specified.
  void Initialize(int npts, vtkIdType *pts, vtkPoints *p);

  // Description:
  // Create concrete copy of this cell. Initially, the copy is made by
  // performing a ShallowCopy() operation.
  virtual vtkCell *MakeObject() = 0;

  // Description:
  // Copy this cell by reference counting the internal data structures. 
  // This is safe if you want a "read-only" copy. If you modify the cell
  // you might wish to use DeepCopy().
  virtual void ShallowCopy(vtkCell *c);

  // Description:
  // Copy this cell by completely copying internal data structures. This is
  // slower but safer than ShallowCopy().
  virtual void DeepCopy(vtkCell *c);

  // Description:
  // Return the type of cell.
  virtual int GetCellType() = 0;

  // Description:
  // Return the topological dimensional of the cell (0,1,2, or 3).
  virtual int GetCellDimension() = 0;

  // Description:
  // Return the interpolation order of the cell. Usually linear.
  virtual int GetInterpolationOrder() {return 1;};

  // Description:
  // Get the point coordinates for the cell.
  vtkPoints *GetPoints() {return this->Points;};

  // Description:
  // Return the number of points in the cell.
  int GetNumberOfPoints() {return this->PointIds->GetNumberOfIds();};

  // Description:
  // Return the number of edges in the cell.
  virtual int GetNumberOfEdges() = 0;

  // Description:
  // Return the number of faces in the cell.
  virtual int GetNumberOfFaces() = 0;

  // Description:
  // Return the list of point ids defining the cell.
  vtkIdList *GetPointIds() {return this->PointIds;};

  // Description:
  // For cell point i, return the actual point id.
  vtkIdType GetPointId(int ptId) {return this->PointIds->GetId(ptId);};

  // Description:
  // Return the edge cell from the edgeId of the cell.
  virtual vtkCell *GetEdge(int edgeId) = 0;

  // Description:
  // Return the face cell from the faceId of the cell.
  virtual vtkCell *GetFace(int faceId) = 0;

  // Description:
  // Given parametric coordinates of a point, return the closest cell boundary,
  // and whether the point is inside or outside of the cell. The cell boundary 
  // is defined by a list of points (pts) that specify a face (3D cell), edge 
  // (2D cell), or vertex (1D cell). If the return value of the method is != 0, 
  // then the point is inside the cell.
  virtual int CellBoundary(int subId, float pcoords[3], vtkIdList *pts) = 0;

  // Description:
  // Given a point x[3] return inside(=1) or outside(=0) cell; evaluate 
  // parametric coordinates, sub-cell id (!=0 only if cell is composite),
  // distance squared of point x[3] to cell (in particular, the sub-cell 
  // indicated), closest point on cell to x[3] (unless closestPoint is
  // null, in which case, the closest point and dist2 are not found), and 
  // interpolation weights 
  // in cell. (The number of weights is equal to the number of points
  // defining the cell). Note: on rare occasions a -1 is returned from the 
  // method. This means that numerical error has occurred and all data 
  // returned from this method should be ignored. Also, inside/outside 
  // is determine parametrically. That is, a point is inside if it 
  // satisfies parametric limits. This can cause problems for cells of 
  // topological dimension 2 or less, since a point in 3D can project 
  // onto the cell within parametric limits but be "far" from the cell. 
  // Thus the value dist2 may be checked to determine true in/out.
  virtual int EvaluatePosition(float x[3], float* closestPoint, 
                               int& subId, float pcoords[3], 
                               float& dist2, float *weights) = 0;

  // Description:
  // Determine global coordinate (x[3]) from subId and parametric coordinates.
  // Also returns interpolation weights. (The number of weights is equal to
  // the number of points in the cell.)
  virtual void EvaluateLocation(int& subId, float pcoords[3], 
                                float x[3], float *weights) = 0;

  // Description:
  // Generate contouring primitives. The scalar list cellScalars are
  // scalar values at each cell point. The point locator is essentially a 
  // points list that merges points as they are inserted (i.e., prevents 
  // duplicates). Contouring primitives can be vertices, lines, or
  // polygons. It is possible to interpolate point data along the edge
  // by providing input and output point data - if outPd is NULL, then
  // no interpolation is performed. Also, if the output cell data is
  // non-NULL, the cell data from the contoured cell is passed to the
  // generated contouring primitives. (Note: the CopyAllocate() method
  // must be invoked on both the output cell and point data. The 
  // cellId refers to the cell from which the cell data is copied.)
  virtual void Contour(float value, vtkDataArray *cellScalars, 
                       vtkPointLocator *locator, vtkCellArray *verts, 
                       vtkCellArray *lines, vtkCellArray *polys, 
                       vtkPointData *inPd, vtkPointData *outPd,
                       vtkCellData *inCd, vtkIdType cellId,
                       vtkCellData *outCd) = 0;

  // Description:
  // Cut (or clip) the cell based on the input cellScalars and the
  // specified value. The output of the clip operation will be one or
  // more cells of the same topological dimension as the original cell. 
  // The flag insideOut controls what part of the cell is considered inside - 
  // normally cell points whose scalar value is greater than "value" are
  // considered inside. If insideOut is on, this is reversed. Also, if the 
  // output cell data is non-NULL, the cell data from the clipped cell is 
  // passed to the generated contouring primitives. (Note: the CopyAllocate() 
  // method must be invoked on both the output cell and point data. The
  // cellId refers to the cell from which the cell data is copied.)
  virtual void Clip(float value, vtkDataArray *cellScalars, 
                    vtkPointLocator *locator, vtkCellArray *connectivity,
                    vtkPointData *inPd, vtkPointData *outPd,
                    vtkCellData *inCd, vtkIdType cellId, vtkCellData *outCd, 
                    int insideOut) = 0;

  // Description:
  // Intersect with a ray. Return parametric coordinates (both line and cell)
  // and global intersection coordinates, given ray definition and tolerance. 
  // The method returns non-zero value if intersection occurs.
  virtual int IntersectWithLine(float p1[3], float p2[3], float tol, float& t,
                                float x[3], float pcoords[3], int& subId) = 0;

  // Description:
  // Generate simplices of proper dimension. If cell is 3D, tetrahedron are 
  // generated; if 2D triangles; if 1D lines; if 0D points. The form of the
  // output is a sequence of points, each n+1 points (where n is topological 
  // cell dimension) defining a simplex. The index is a parameter that controls
  // which triangulation to use (if more than one is possible). If numerical
  // degeneracy encountered, 0 is returned, otherwise 1 is returned.
  virtual int Triangulate(int index, vtkIdList *ptIds, vtkPoints *pts) = 0;

  // Description:
  // Compute derivatives given cell subId and parametric coordinates. The
  // values array is a series of data value(s) at the cell points. There is a
  // one-to-one correspondence between cell point and data value(s). Dim is
  // the number of data values per cell point. Derivs are derivatives in the
  // x-y-z coordinate directions for each data value. Thus, if computing
  // derivatives for a scalar function in a hexahedron, dim=1, 8 values are
  // supplied, and 3 deriv values are returned (i.e., derivatives in x-y-z
  // directions). On the other hand, if computing derivatives of velocity
  // (vx,vy,vz) dim=3, 24 values are supplied ((vx,vy,vz)1, (vx,vy,vz)2,
  // ....()8), and 9 deriv values are returned
  // ((d(vx)/dx),(d(vx)/dy),(d(vx)/dz), (d(vy)/dx),(d(vy)/dy), (d(vy)/dz),
  // (d(vz)/dx),(d(vz)/dy),(d(vz)/dz)).
  virtual void Derivatives(int subId, float pcoords[3], float *values, 
                           int dim, float *derivs) = 0;


  // Description:
  // Compute cell bounding box (xmin,xmax,ymin,ymax,zmin,zmax). Copy result
  // into user provided array.
  void GetBounds(float bounds[6]);


  // Description:
  // Compute cell bounding box (xmin,xmax,ymin,ymax,zmin,zmax). Return pointer
  // to array of six float values.
  float *GetBounds();


  // Description:
  // Compute Length squared of cell (i.e., bounding box diagonal squared).
  float GetLength2();


  // Description:
  // Return center of the cell in parametric coordinates.  Note that the
  // parametric center is not always located at (0.5,0.5,0.5). The return
  // value is the subId that the center is in (if a composite cell). If you
  // want the center in x-y-z space, invoke the EvaluateLocation() method.
  virtual int GetParametricCenter(float pcoords[3]);


  // Description:
  // Bounding box intersection modified from Graphics Gems Vol I. The method
  // returns a non-zero value if the bounding box is hit. Origin[3] starts
  // the ray, dir[3] is the vector components of the ray in the x-y-z
  // directions, coord[3] is the location of hit, and t is the parametric
  // coordinate along line. (Notes: the intersection ray dir[3] is NOT
  // normalized.  Valid intersections will only occur between 0<=t<=1.)
  static char HitBBox(float bounds[6], float origin[3], float dir[3], 
                      float coord[3], float& t);

  
  // left public for quick computational access
  vtkPoints *Points;
  vtkIdList *PointIds;

protected:
  vtkCell();
  ~vtkCell();

  float Bounds[6];
private:
  vtkCell(const vtkCell&);  // Not implemented.
  void operator=(const vtkCell&);  // Not implemented.
};

#endif


