/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkDataArray.h,v $
  Language:  C++
  Date:      $Date: 2001/11/13 14:09:24 $
  Version:   $Revision: 1.41 $


Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

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   and/or other materials provided with the distribution.

 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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=========================================================================*/
// .NAME vtkDataArray - abstract superclass for arrays
// .SECTION Description
// vtkDataArray is an abstract superclass for data array objects. This class
// defines an API that all array objects must support. Note that the concrete
// subclasses of this class represent data in native form (char, int, etc.) and
// often have specialized more efficient methods for operating on this data 
// (for example, getting pointers to data or getting/inserting data in native
// form). 
//
// The logical structure of this class is an array of tuples, where each
// tuple is made up of n-components (also called a component group), and n is
// the number of component values in a tuple(n >= 1).  Another view of this
// class is a mxn matrix, where m is the number of tuples, and n is the
// number of components in a tuple. Thus vtkDataArray can be used to
// represent scalars (1-4 components), 3D vectors (3 components), texture
// coordinates (1-3 components), tensors, (9 components) and so on.
// 
// Each data array is required to have a character-string name. The 
// naming of the array occurs automatically when it is instantiated, but 
// you are free to name arrays using the SetName() method. 
// (The array name is used for data manipulation.)
//
// .SECTION See Also
// vtkBitArray vtkCharArray vtkUnsignedCharArray vtkShortArray
// vtkUnsignedShortArray vtkIntArray vtkUnsignedIntArray vtkLongArray
// vtkUnsignedLongArray vtkFloatArray vtkDoubleArray vtkVoidArray

#ifndef __vtkDataArray_h
#define __vtkDataArray_h

#include "vtkObject.h"
#include "vtkLargeInteger.h"

class vtkFloatArray;
class vtkLookupTable;
class vtkIdList;

class VTK_COMMON_EXPORT vtkDataArray : public vtkObject 
{
public:
  vtkTypeMacro(vtkDataArray,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Allocate memory for this array. Delete old storage only if necessary.
  // Note that ext is no longer used.
  virtual int Allocate(const vtkIdType sz, const vtkIdType ext=1000) = 0;
  virtual void Initialize() = 0;

  // Description:
  // Virtual constructor creates an object of the same type as this one.
  // The created object also has the same number of components. You are 
  // responsible for freeing the object.
  virtual vtkDataArray *MakeObject() = 0;

  // Description:
  // Return the underlying data type. An integer indicating data type is 
  // returned as specified in vtkSetGet.h.
  virtual int GetDataType() = 0;

  // Description:
  // Set/Get the dimension (n) of the components. Must be >= 1. Make sure that
  // this is set before allocation.
  vtkSetClampMacro(NumberOfComponents,int,1,VTK_LARGE_INTEGER);
  int GetNumberOfComponents() {return this->NumberOfComponents;};

  // Description:
  // Set the number of tuples (a component group) in the array. Note that 
  // this may allocate space depending on the number of components.
  virtual void SetNumberOfTuples(const vtkIdType number) = 0;

  // Description:
  // Get the number of tuples (a component group) in the array.
  vtkIdType GetNumberOfTuples() 
    {return (this->MaxId + 1)/this->NumberOfComponents;}

  // Description:
  // Get the data tuple at ith location. Return it as a pointer to an array.
  // Note: this method is not thread-safe, and the pointer is only valid
  // as long as another method invocation to a vtk object is not performed.
  virtual float *GetTuple(const vtkIdType i) = 0;

  // Description:
  // Get the data tuple at ith location by filling in a user-provided array,
  // Make sure that your array is large enough to hold the NumberOfComponents
  // amount of data being returned.
  virtual void GetTuple(const vtkIdType i, float * tuple) = 0;
  virtual void GetTuple(const vtkIdType i, double * tuple);

  // Description:
  // These methods are included as convenience for the wrappers.
  // GetTuple() and SetTuple() which return/take arrays can not be 
  // used from wrapped languages. These methods can be used instead.
  float GetTuple1(const vtkIdType i);
  float* GetTuple2(const vtkIdType i);
  float* GetTuple3(const vtkIdType i);
  float* GetTuple4(const vtkIdType i);
  float* GetTuple9(const vtkIdType i);

  // Description:
  // Given a list of point ids, return an array of tuples.
  // You must insure that the output array has been previously 
  // allocated with enough space to hold the data.
  void GetTuples(vtkIdList *ptIds, vtkDataArray *output);

  // Description:
  // Get the tuples for the range of points ids specified 
  // (i.e., p1->p2 inclusive). You must insure that the output array has 
  // been previously allocated with enough space to hold the data.
  void GetTuples(vtkIdType p1, vtkIdType p2, vtkDataArray *output);

  // Description:
  // Set the data tuple at ith location. Note that range checking or
  // memory allocation is not performed; use this method in conjunction
  // with SetNumberOfTuples() to allocate space.
  virtual void SetTuple(const vtkIdType i, const float * tuple) = 0;
  virtual void SetTuple(const vtkIdType i, const double * tuple);

  // Description:
  // These methods are included as convenience for the wrappers.
  // GetTuple() and SetTuple() which return/take arrays can not be 
  // used from wrapped languages. These methods can be used instead.
  void SetTuple1(const vtkIdType i, float value);
  void SetTuple2(const vtkIdType i, float val0, float val1);
  void SetTuple3(const vtkIdType i, float val0, float val1, float val2);
  void SetTuple4(const vtkIdType i, float val0, float val1, float val2,
                 float val3);
  void SetTuple9(const vtkIdType i, float val0, float val1, float val2,
                 float val3, float val4, float val5, float val6,
                 float val7, float val8);

  // Description:
  // Insert the data tuple at ith location. Note that memory allocation
  // is performed as necessary to hold the data.
  virtual void InsertTuple(const vtkIdType i, const float * tuple) = 0;
  virtual void InsertTuple(const vtkIdType i, const double * tuple);

  // Description:
  // These methods are included as convenience for the wrappers.
  // InsertTuple() which takes arrays can not be 
  // used from wrapped languages. These methods can be used instead.
  void InsertTuple1(const vtkIdType i, float value);
  void InsertTuple2(const vtkIdType i, float val0, float val1);
  void InsertTuple3(const vtkIdType i, float val0, float val1, float val2);
  void InsertTuple4(const vtkIdType i, float val0, float val1, float val2,
                    float val3);
  void InsertTuple9(const vtkIdType i, float val0, float val1, float val2,
                    float val3, float val4, float val5, float val6,
                    float val7, float val8);

  // Description:
  // Insert the data tuple at the end of the array and return the location at
  // which the data was inserted. Memory is allocated as necessary to hold
  // the data.
  virtual vtkIdType InsertNextTuple(const float * tuple) = 0;
  virtual vtkIdType InsertNextTuple(const double * tuple);

  // Description:
  // These methods are included as convenience for the wrappers.
  // InsertTuple() which takes arrays can not be 
  // used from wrapped languages. These methods can be used instead.
  void InsertNextTuple1(float value);
  void InsertNextTuple2(float val0, float val1);
  void InsertNextTuple3(float val0, float val1, float val2);
  void InsertNextTuple4(float val0, float val1, float val2,
                        float val3);
  void InsertNextTuple9(float val0, float val1, float val2,
                        float val3, float val4, float val5, float val6,
                        float val7, float val8);

  // Description:
  // Return the data component at the ith tuple and jth component location.
  // Note that i is less than NumberOfTuples and j is less than 
  // NumberOfComponents.
  virtual float GetComponent(const vtkIdType i, const int j);

  // Description:
  // Set the data component at the ith tuple and jth component location.
  // Note that i is less than NumberOfTuples and j is less than
  //  NumberOfComponents. Make sure enough memory has been allocated 
  // (use SetNumberOfTuples() and SetNumberOfComponents()).
  virtual void SetComponent(const vtkIdType i, const int j, const float c);

  // Description:
  // Insert the data component at ith tuple and jth component location. 
  // Note that memory allocation is performed as necessary to hold the data.
  virtual void InsertComponent(const vtkIdType i, const int j, const float c);

  // Description:
  // Get the data as a float array in the range (tupleMin,tupleMax) and
  // (compMin, compMax). The resulting float array consists of all data in
  // the tuple range specified and only the component range specified. This
  // process typically requires casting the data from native form into
  // floating point values. This method is provided as a convenience for data
  // exchange, and is not very fast.
  virtual void GetData(vtkIdType tupleMin, vtkIdType tupleMax, int compMin,
                       int compMax, vtkFloatArray* data);

  // Description:
  // Deep copy of data. Copies data from different data arrays even if
  // they are different types (using floating-point exchange).
  virtual void DeepCopy(vtkDataArray *da);

  // Description:
  // Fill a component of a data array with a specified value. This method
  // sets the specified component to specified value for all tuples in the
  // data array.  This methods can be used to initialize or reinitialize a
  // single component of a multi-component array.
  virtual void FillComponent(const int j, const float c);

  // Description:
  // Copy a component from one data array into a component on this data array.
  // This method copies the specified component ("fromComponent") from the
  // specified data array ("from") to the specified component ("j") over all
  // the tuples in this data array.  This method can be used to extract
  // a component (column) from one data array and paste that data into
  // a component on this data array.
  virtual void CopyComponent(const int j, vtkDataArray *from,
                             const int fromComponent);

  // Description:
  // Return a void pointer. For image pipeline interface and other 
  // special pointer manipulation.
  virtual void *GetVoidPointer(const vtkIdType id) = 0;

  // Description:
  // Free any unnecessary memory.
  virtual void Squeeze() = 0;

  // Description:
  // Resize the array while conserving the data.
  virtual void Resize(vtkIdType numTuples) = 0;

  // Description:
  // Reset to an empty state, without freeing any memory.
  void Reset() 
    {this->MaxId = -1;}

  // Description:
  // Return the size of the data.
  vtkIdType GetSize() 
    {return this->Size;}
  
  // Description:
  // What is the maximum id currently in the array.
  vtkIdType GetMaxId() 
    {return this->MaxId;}

  // Description:
  // This method lets the user specify data to be held by the array.  The 
  // array argument is a pointer to the data.  size is the size of 
  // the array supplied by the user.  Set save to 1 to keep the class
  // from deleting the array when it cleans up or reallocates memory.
  // The class uses the actual array provided; it does not copy the data 
  // from the supplied array.
  virtual void SetVoidArray(void *vtkNotUsed(array),
                            vtkIdType vtkNotUsed(size),
                            int vtkNotUsed(save)) {};

  // Description:
  // Return the memory in kilobytes consumed by this data array. Used to
  // support streaming and reading/writing data. The value returned is
  // guaranteed to be greater than or equal to the memory required to
  // actually represent the data represented by this object. The 
  // information returned is valid only after the pipeline has 
  // been updated.
  unsigned long GetActualMemorySize();
  
  // Description:
  // Create default lookup table. Generally used to create one when none
  // is available.
  void CreateDefaultLookupTable();

  // Description:
  // Set/get the lookup table associated with this scalar data, if any.
  void SetLookupTable(vtkLookupTable *lut);
  vtkGetObjectMacro(LookupTable,vtkLookupTable);
  
  // Description:
  // Set/get array's name
  void SetName(const char* name);
  const char* GetName();

  // Description:
  // Return the range of the array values for the given component. 
  // Range is copied into the array provided.
  void GetRange(float range[2], int comp)
    {
      this->ComputeRange(comp);
      memcpy(range, this->Range, 2*sizeof(float));
    }
  float* GetRange(int comp)
    {
      this->ComputeRange(comp);
      return this->Range;
    }

  virtual void ComputeRange(int comp);
  // Description:
  // Return the range of the array values for the 0th component. 
  // Range is copied into the array provided.
  float* GetRange()
    {
      this->ComputeRange(0);
      return this->Range;
    }
  void GetRange(float range[2])
    {
      this->GetRange(range,0);
    }

  // Description:
  // These methods return the Min and Max possible range of the native
  // data type. For example if a vtkScalars consists of unsigned char
  // data these will return (0,255). 
  void GetDataTypeRange(double range[2]);
  double GetDataTypeMin();
  double GetDataTypeMax();

  // Description:
  // Return the maximum norm for the tuples.
  // Note that the max. is computed everytime GetMaxNorm is called.
  virtual float GetMaxNorm();

  // Description:
  // Creates an array for dataType where dataType is one of
  // VTK_BIT, VTK_CHAR, VTK_UNSIGNED_CHAR, VTK_SHORT,
  // VTK_UNSIGNED_SHORT, VTK_INT, VTK_UNSIGNED_INT, VTK_LONG,
  // VTK_UNSIGNED_LONG, VTK_FLOAT, VTK_DOUBLE, VTK_ID_TYPE.
  // Note that the data array returned has be deleted by the
  // user.
  static vtkDataArray* CreateDataArray(int dataType);

protected:
  // Construct object with default tuple dimension (number of components) of 1.
  vtkDataArray(vtkIdType numComp=1);
  ~vtkDataArray();

  vtkLookupTable *LookupTable;

  vtkIdType Size;      // allocated size of data
  vtkIdType MaxId;     // maximum index inserted thus far
  int NumberOfComponents; // the number of components per tuple

  char* Name;

private:
  float Range[2];
  int ComponentForLastRange;
  vtkTimeStamp ComputeTimeForLastRange;

  float* GetTupleN(const vtkIdType i, int n);
  
private:
  vtkDataArray(const vtkDataArray&);  // Not implemented.
  void operator=(const vtkDataArray&);  // Not implemented.
};

#endif
