#include "FloatAttribute.h"
#include "Transponder.h"
#include "IntegerAttribute.h"

Transponder::Transponder( const char *transName )
     : Item( transName )
{
     _attributes.add( new FloatAttribute("easting",
					 "Transponder position (east)",
					 &_easting ) );
     _attributes.add( new FloatAttribute("northing",
					 "Transponder position(north)",
					 &_northing ) );
     _attributes.add( new FloatAttribute("depth",
					 "Transponder depth (m)",
					 &_depth ) );
     _attributes.add( new FloatAttribute("turnaroundTime",
					 "Transponder TAT (ms)",
					 &_turnAroundTime ) );
     _attributes.add( new IntegerAttribute("channel",
                                         "transponder transmit channel",
                                         &_channel)  );
     
}

Transponder::~Transponder()
{
     Item::~Item();
}
