#include "AcousticMessage.h"


const char *AcousticMessage::typeMnemonic(AcousticMessage::Type type)
{
  switch (type) {

  case Navigation:
    return "navigation";
    break;

  case MissionState:
    return "state";
    break;

  case Ctd:
    return "CTD";
    break;

  case ChangeState:
    return "changeState";
    break;

  case Unknown:
    return "unknown";
    break;

  default:
    return "unknown!";
  }
}

