/****************************************************************************/
/* Copyright (c) 2000 MBARI                                                 */
/* MBARI Proprietary Information. All rights reserved.                      */
/****************************************************************************/
/* Summary  :                                                               */
/* Filename : BuoyLauncherServer.h                                          */
/* Author   :                                                               */
/* Project  :                                                               */
/* Version  : 1.0                                                           */
/* Created  : 02/07/2000                                                    */
/* Modified :                                                               */
/* Archived :                                                               */
/****************************************************************************/
/* Modification History:                                                    */
/****************************************************************************/
#ifndef _BuoyLauncherServer_H
#define _BuoyLauncherServer_H

#include <BuoyLauncherIF_SK.h>
#include <SerialParameters.h>

#include "BuoyLauncherOutput.h"
#include "BuoyLauncherInput.h"

class BuoyLauncherServer : public BuoyLauncherIF_SK {

public:

  BuoyLauncherServer(SerialParameters *params);

  ~BuoyLauncherServer();

protected:

  virtual DeviceIF::Status nBuoys(short *total, short *launched);

  virtual DeviceIF::Status currentBuoy(short buoyNo);

  virtual DeviceIF::Status rotateBuoy();

  virtual DeviceIF::Status rotateCarousel();

  virtual DeviceIF::Status loadData(BuoyLauncherIF::Filename filename);

  virtual DeviceIF::Status launch();

  virtual DeviceIF::Status launchDummyBuoy();

  virtual DeviceIF::Status launched(Boolean *launched);

  virtual DeviceIF::Status statusOn(Boolean on);

  virtual DeviceIF::Status getLauncherStatus(BuoyLauncherIF::LC_status *status);

  virtual DeviceIF::Status getBuoyStatus(BuoyLauncherIF::BC_status *status);
  
  virtual void name(DeviceIF::Name name);

  virtual void serialNumber(DeviceIF::Name number);

  virtual DeviceIF::Status initialize();

  virtual DeviceIF::Status powerOn();

  virtual DeviceIF::Status powerOff();

  virtual DeviceIF::Status status();

  int spawnAuxTasks();

  SerialParameters   *_params;
  BuoyLauncherInput  *_input;
  BuoyLauncherOutput *_output;
};

#endif
