<?xml version="1.0" encoding="UTF-8"?>
<Material name="Twisted">
  <Property name="Property1">
    <Member name="DiffuseColor" number_of_elements="3" type="Double" value="1.0 0.5 0.5" />
  </Property>

  <Shader scope="Vertex" name="GLSLTwisted" location="Library" 
    language="GLSL" entry="main">
    <ApplicationUniform name="Rate" value="Rate"> </ApplicationUniform>
  </Shader>
  <!--
  <Shader scope="Fragment" name="GLSLTwisted" location="c:/temp/GLSLTwistedFrag.glsl" language="GLSL" entry="main">
  </Shader>
    -->
</Material>
