#ifdef RX_MANAGED_ENUM
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// 	The multi view type.
/// </summary>
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
	enum class EMultiView
#else
	namespace EMultiView
	{
		/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
		/// <summary>
		/// 	The multi view type.
		/// </summary>
		/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
		enum ID
#endif
{
	/// <summary> Left Eye: Red; Right Eye: Cyan. </summary>
	RedCyan = 0,
	/// <summary> Left Eye: Cyan; Right Eye: Red. </summary>
	CyanRed = 1,
	/// <summary> Left Eye: Green; Right Eye: Magenta. </summary>
	GreenMagenta = 2,
	/// <summary> Left Eye: Magenta; Right Eye: Green. </summary>
	MagentaGreen = 3,
	/// <summary> Side-By-Side. </summary>
	SideBySide = 4,
	/// <summary> Over-Under. </summary>
	OverUnter = 5,
	/// <summary> 5 view ML. </summary>
	MultiView_5_ML = 6,
	/// <summary> 8 view. </summary>
	MultiView_8 = 7,
	/// <summary> Oculus Rift (SBS: 2 * 1080 x 1200 = 2160 x 1200). </summary>
	OculusRift = 8,
	/// <summary> NVidia 3D (SBS: 2 * 1920 x 1081 = 3840 x 1081, the last row is NVSTEREO_IMAGE_SIGNATURE). </summary>
	NVidia3D = 9,
};
#ifndef RX_MANAGED_ENUM
	}
#endif
