//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.261 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace RxExApiCluCS.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RxExApiCluCS.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to /// Image Scene: Step 1 /// ///EnableMenu( false ); ///EnableStdCtrl( false ); /// ///// Things that should only be done once at the start of the script ///if ( ExecMode & EM_CHANGE ) ///{ /// // Define Function to create an image scene /// ImageScene_Create = /// { /// // Return values: /// // 1. The image scene /// scImage -> _P(1); /// /// // 2. Texture Reference to quickly change image content later /// texImg -> _P(2); /// /// // Shader reference /// shImage -> _P(3); /// /// // Luminance shader reference /// shImageLum -> _P(4); /// [rest of string was truncated]";. /// internal static string View_Image_01 { get { return ResourceManager.GetString("View_Image_01", resourceCulture); } } } }