//////////
//
//	File:		ComFramework.c
//
//	Contains:	Code for the QuickTime sample code framework that is common to both Macintosh and Windows.
//
//	Written by:	Tim Monroe
//				Based on the QTShell code written by Tim Monroe, which in turn was based on the MovieShell
//				code written by Kent Sandvik (Apple DTS). This current version is now very far removed from
//				MovieShell.
//
//	Copyright:	© 1999-2000 by Apple Computer, Inc., all rights reserved.
//
//	Change History (most recent first):
//	   
//	   <25>	 	02/12/01	rtm		fixed stupid bug in QTFrame_PutFile (was calling NavDisposeReply before
//									reading data from reply record); d'oh!
//	   <24>	 	02/01/01	rtm		fixed *Proc names to *UPP, to conform to Universal Header 3.4b4
//	   <23>	 	11/24/00	rtm		added QTFrame_GetWindowReferenceFromWindow
//	   <22>	 	10/09/00	rtm		added QTFrame_IsMovieWindow and QTFrame_IsImageWindow; reworked the function
//									QTFrame_SizeWindowToMovie to use these calls
//	   <21>	 	10/02/00	rtm		added code in QTFrame_SaveAsMovieFile to remove empty resource fork created
//									by FlattenMovieData; commented out calls to MakeFilePreview, since it always
//									adds a resource fork; will replace MakeFilePreview by QTInfo_MakeFilePreview
//	   <20>	 	07/26/00	rtm		converted gValidFileTypes into a handle (it was previously a pointer)
//	   <19>	 	07/07/00	rtm		further work on QTFrame_AdjustMenus and QTFrame_ConvertMacToWinMenuItemLabel 
//	   <18>	 	07/06/00	rtm		added theModifiers parameter to QTFrame_AdjustMenus; updated it to support 
//									modifier keys under Windows; added QTFrame_ConvertMacToWinMenuItemLabel
//	   <17>	 	04/24/00	rtm		added calls to MakeFilePreview
//	   <16>	 	03/15/00	rtm		modified QTFrame_SaveAsMovieFile to create a single-fork, self-contained,
//									interleaved, Fast Start movie
//	   <15>	 	03/02/00	rtm		made changes to get things running under CarbonLib
//	   <14>	 	02/16/00	rtm		added QTFrame_GetWindowPtrFromWindowReference
//	   <13>	 	01/19/00	rtm		revised QTFrame_IsAppWindow (dialog windows no longer count as application
//									windows); added QTFrame_BuildFileTypeList and QTFrame_AddComponentFileTypes
//									to avoid calling GetMovieImporterForDataRef in QTFrame_FilterFiles; removed
//									the hard-coded file types
//	   <12>	 	01/14/00	rtm		added support for graphics files, using graphics importers
//	   <11>	 	12/28/99	rtm		added QTFrame_ConvertMacToWinRect and QTFrame_ConvertWinToMacRect
//	   <10>	 	12/21/99	rtm		hard-coded some file types into QTFrame_FilterFiles; if we let QuickTime
//									to do all the testing (using GetMovieImporterForDataRef), it takes too long
//	   <9>	 	12/17/99	rtm		added some code to QTFrame_SetMenuItemState to work around a problem that
//									appears under MacOS 8.5.1 (as far as I can tell...)
//	   <8>	 	12/16/99	rtm		added QTApp_HandleMenu calls to _HandleFileMenuItem and _HandleEditMenuItem
//									to allow the application-specific code to intercept menu item selections;
//									added QTFrame_FilterFiles
//	   <7>	 	12/15/99	rtm		added QTApp_Idle call to QTFrame_IdleMovieWindows
//	   <6>	 	12/11/99	rtm		added GetMenuState call to Windows portion of QTFrame_SetMenuItemLabel;
//									tweaked _SizeWindowToMovie to guard against NULL movie and/or controller
//	   <5>	 	11/30/99	rtm		added QTFrame_CloseMovieWindows
//	   <4>	 	11/27/99	rtm		added QTFrame_GetFileFilterUPP
//	   <3>	 	11/17/99	rtm		finished support for Navigation Services; added QTFrame_IdleMovieWindows
//	   <2>	 	11/16/99	rtm		begun support for Navigation Services
//	   <1>	 	11/05/99	rtm		first file
//
//	This file contains several kinds of functions: (1) functions that use completely cross-platform APIs and
//	which therefore can be compiled and run for both Mac and Windows platforms with no changes whatsoever (a
//	good example of this is QTFrame_SaveAsMovieFile); (2) functions that are substantially the same on both
//	platforms but which require several short platform-dependent #ifdef TARGET_OS_ blocks (a good example of
//	this is QTFrame_AdjustMenus); (3) functions that retrieve data from framework-specific data structures (a
//	good example of this is QTFrame_GetWindowObjectFromWindow); (4) functions that provide a platform-neutral
//	interface to platform-specific operations (a good example of this is QTFrame_Beep). In a nutshell, this
//	file attempts to provide platform-independent services to its callers, typically functions in the files
//	MacFramework.c, WinFramework.c, and ComApplication.c.
//
//	In general, you should not need to modify this file. Your application-specific code should usually be put
//	into the file ComApplication.c.
//
//////////

//////////
//
// header files
//
//////////

#include "ComFramework.h"


//////////
//
// global variables
//
//////////

Rect					gMCResizeBounds;						// maximum size for any movie window
Handle 					gValidFileTypes = NULL;					// the list of file types that our application can open
long					gFirstGITypeIndex;						// the index in gValidFileTypes of the first graphics importer file type

#if TARGET_OS_WIN32
extern HWND				ghWnd;
extern HWND				ghWndMDIClient;
extern BOOL				gWeAreSizingWindow;
#endif

#if TARGET_OS_MAC
extern Str255			gAppName;
void					QTFrame_HandleEvent (EventRecord *theEvent);
#endif


///////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Menu-handling functions.
//
// Use these functions to handle items in the File and Edit menus.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////

//////////
//
// QTFrame_HandleFileMenuItem
// Handle the specified File menu item.
//
//////////

void QTFrame_HandleFileMenuItem (WindowReference theWindow, UInt16 theMenuItem)
{
	// give the application-specific code a chance to intercept the menu item selection
	if (QTApp_HandleMenu(theMenuItem))
		return;
		
	switch (theMenuItem) {
	
		case IDM_FILENEW:
			QTFrame_CreateNewMovie();
			break;

		case IDM_FILEOPEN:
			QTFrame_OpenMovieInWindow(NULL, NULL);
			break;

		case IDM_FILECLOSE:
			QTFrame_DestroyMovieWindow(theWindow);
			break;

		case IDM_FILESAVE:
			QTFrame_UpdateMovieFile(theWindow);
			break;

		case IDM_FILESAVEAS:
			QTFrame_SaveAsMovieFile(theWindow);
			break;
			
		case IDM_EXIT:
			QTFrame_QuitFramework();
			break;

		default:
			break;
	} // switch (theMenuItem)
	
}


//////////
//
// QTFrame_HandleEditMenuItem
// Perform the specified edit operation on the specified window.
//
//////////

void QTFrame_HandleEditMenuItem (WindowReference theWindow, UInt16 theMenuItem)
{
	WindowObject		myWindowObject = NULL;
	MovieController 	myMC = NULL;
	Movie			 	myEditMovie = NULL;				// the movie created by some editing operations
	
	// give the application-specific code a chance to intercept the menu item selection
	if (QTApp_HandleMenu(theMenuItem))
		return;
	
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	myMC = QTFrame_GetMCFromWindow(theWindow);
	
	// make sure we have a valid movie controller and a valid window object
	if ((myMC == NULL) || (myWindowObject == NULL))
		return;

	switch (theMenuItem) {
	
		case IDM_EDITUNDO:
			MCUndo(myMC);
			(**myWindowObject).fIsDirty = true;
			break;

		case IDM_EDITCUT:
			myEditMovie = MCCut(myMC);
			(**myWindowObject).fIsDirty = true;
			break;

		case IDM_EDITCOPY:
			myEditMovie = MCCopy(myMC);
			break;

		case IDM_EDITPASTE:
			MCPaste(myMC, NULL);
			(**myWindowObject).fIsDirty = true;
			break;

		case IDM_EDITCLEAR:
			MCClear(myMC);
			(**myWindowObject).fIsDirty = true;
			break;
			
		case IDM_EDITSELECTALL:
			QTUtils_SelectAllMovie(myMC);
			break;

		case IDM_EDITSELECTNONE:
			QTUtils_SelectNoneMovie(myMC);
			break;

		default:
			break;
	} // switch (theMenuItem)
	
	// place any cut or copied movie segment onto the scrap
	if (myEditMovie != NULL) {
		PutMovieOnScrap(myEditMovie, 0L);
		DisposeMovie(myEditMovie);
	}
	
	// if the size of the movie might have changed, invalidate the entire movie box
	if ((theMenuItem == IDM_EDITUNDO) || (theMenuItem == IDM_EDITCUT) || (theMenuItem == IDM_EDITPASTE) || (theMenuItem == IDM_EDITCLEAR)) {
		Rect		myRect;
#if TARGET_OS_WIN32
		RECT		myWinRect;
#endif		
	
		MCGetControllerBoundsRect(myMC, &myRect);
#if TARGET_OS_MAC
		InvalWindowRect(QTFrame_GetWindowFromWindowReference(theWindow), &myRect);
#endif		
#if TARGET_OS_WIN32
		QTFrame_ConvertMacToWinRect(&myRect, &myWinRect);
		InvalidateRect(theWindow, &myWinRect, false);
#endif		
	}
		
}


//////////
//
// QTFrame_AdjustMenus 
// Adjust the application's menus.
//
// On Windows, the theWindow parameter is a handle to the active MDI *child* window, if any.
// On Mac, the theWindow parameter is a pointer to the frontmost window, if any.
//
//////////

int QTFrame_AdjustMenus (WindowReference theWindow, MenuReference theMenu, long theModifiers)
{
	WindowObject		myWindowObject = NULL; 
	MovieController 	myMC = NULL;
	MenuReference		myMenu = NULL;
	long				myFlags = 0L;
	
#if TARGET_OS_WIN32
	myMenu = theMenu;
#endif

	if (theWindow != NULL)
		myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);

	if (myWindowObject != NULL)
		myMC = (**myWindowObject).fController;

	//////////
	//
	// configure the Edit menu
	//
	//////////
	
#if TARGET_OS_MAC
	myMenu = GetMenuHandle(kEditMenuResID);
#endif

	if (myMC == NULL) {
		// if there is no movie controller, disable all the Edit menu items
		QTFrame_SetMenuItemState(myMenu, IDM_EDITUNDO, kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITCUT, kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITCOPY, kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITPASTE, kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITCLEAR, kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITSELECTALL, kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITSELECTNONE, kDisableMenuItem);
	} else {
		MCGetControllerInfo(myMC, &myFlags);

		QTFrame_SetMenuItemState(myMenu, IDM_EDITSELECTALL, myFlags & mcInfoEditingEnabled ? kEnableMenuItem : kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITSELECTNONE, myFlags & mcInfoEditingEnabled ? kEnableMenuItem : kDisableMenuItem);

#if TARGET_OS_MAC
		// on Macintosh, we can use the MCSetUpEditMenu function to handle the 5 standard Edit menu items
		MCSetUpEditMenu(myMC, theModifiers, myMenu);
#endif
#if TARGET_OS_WIN32
		MCSetUpEditMenu(myMC, theModifiers, NULL);
		
		// on Windows, replicate the menu-updating functionality of MCSetUpEditMenu, as much as possible
		QTFrame_SetMenuItemState(myMenu, IDM_EDITUNDO, myFlags & mcInfoUndoAvailable ? kEnableMenuItem : kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITCUT, myFlags & mcInfoCutAvailable ? kEnableMenuItem : kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITCOPY, myFlags & mcInfoCopyAvailable ? kEnableMenuItem : kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITPASTE, myFlags & mcInfoPasteAvailable ? kEnableMenuItem : kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_EDITCLEAR, myFlags & mcInfoClearAvailable ? kEnableMenuItem : kDisableMenuItem);
	
		QTFrame_ConvertMacToWinMenuItemLabel(myMC, myMenu, theModifiers, IDM_EDITUNDO);
		QTFrame_ConvertMacToWinMenuItemLabel(myMC, myMenu, theModifiers, IDM_EDITCUT);
		QTFrame_ConvertMacToWinMenuItemLabel(myMC, myMenu, theModifiers, IDM_EDITCOPY);
		QTFrame_ConvertMacToWinMenuItemLabel(myMC, myMenu, theModifiers, IDM_EDITPASTE);
		QTFrame_ConvertMacToWinMenuItemLabel(myMC, myMenu, theModifiers, IDM_EDITCLEAR);
#endif
	}

	//////////
	//
	// configure the File menu
	//
	//////////
	
#if TARGET_OS_MAC
	myMenu = GetMenuHandle(kFileMenuResID);
#endif
	if (theWindow != NULL) {				// there is a window open
		// handle the Close command
		QTFrame_SetMenuItemState(myMenu, IDM_FILECLOSE, kEnableMenuItem);
		
		// handle the Save As and Save commands
		if (myWindowObject != NULL) {
			QTFrame_SetMenuItemState(myMenu, IDM_FILESAVEAS, kEnableMenuItem);
			QTFrame_SetMenuItemState(myMenu, IDM_FILESAVE, (**myWindowObject).fIsDirty ? kEnableMenuItem : kDisableMenuItem);
		} else {
			QTFrame_SetMenuItemState(myMenu, IDM_FILESAVEAS, kDisableMenuItem);
			QTFrame_SetMenuItemState(myMenu, IDM_FILESAVE, kDisableMenuItem);
		}
	
	} else {								// there is no window open	
		QTFrame_SetMenuItemState(myMenu, IDM_FILESAVE, kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_FILESAVEAS, kDisableMenuItem);
		QTFrame_SetMenuItemState(myMenu, IDM_FILECLOSE, kDisableMenuItem);		
	}

	// adjust any application-specific menus
	QTApp_AdjustMenus(theWindow, theMenu);

	return(0);
}


///////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Movie-handling functions.
//
// Use these functions to create new movies, open existing movies, save movies, and so forth.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////

//////////
//
// QTFrame_CreateNewMovie
// Create a new movie in a window; returns true if successful.
//
// NOTE: There are several user interface issues that are blissfully ignored by this routine,
// principally the preferred names and the on-screen locations of the new windows. 
//
//////////

Boolean QTFrame_CreateNewMovie (void)
{
	Movie				myMovie = NULL;
	FSSpec				myFSSpec;
	StringPtr 			myName = QTUtils_ConvertCToPascalString(kNewMovieName);
	
	myMovie = NewMovie(newMovieActive);
	if (myMovie == NULL)
		return(false);
	
	// create a default FSSpec
	FSMakeFSSpec(0, 0L, myName, &myFSSpec);
	
	free(myName);
	
	return(QTFrame_OpenMovieInWindow(myMovie, &myFSSpec));
}


//////////
//
// QTFrame_OpenMovieInWindow
// Open a movie in a new movie window; return true if successful.
//
// This function is called from several places in our framework. The following combinations are possible:
//	* theMovie == NULL, theFSSpec == NULL: no movie, no file; elicit a movie file from user and open it
//	* theMovie != NULL, theFSSpec == NULL: new movie, no file (yet)
//	* theMovie == NULL, theFSSpec != NULL: no movie, but we have an FSSpec; so just open the specified movie file
//	* theMovie != NULL, theFSSpec != NULL: new movie, theFSSpec contains (at least) the movie name
//
//////////

Boolean QTFrame_OpenMovieInWindow (Movie theMovie, FSSpec *theFSSpec)
{
	WindowObject			myWindowObject = NULL;
	Movie					myMovie = NULL;
	MovieController			myMC = NULL;
	GraphicsImportComponent	myImporter = NULL;
	WindowReference			myWindow = NULL;
	FSSpec					myFSSpec;
	short					myRefNum = kInvalidFileRefNum;
	short					myResID = 0;
	OSType 					myTypeList[] = {kQTFileTypeMovie, kQTFileTypeQuickTimeImage};
	short					myNumTypes = 2;
	GrafPtr					mySavedPort;
	Rect					myRect = {0, 0, 0, 0};
	Point					myPoint;
	QTFrameFileFilterUPP	myFileFilterUPP = NULL;
	OSErr					myErr = noErr;

#if TARGET_OS_MAC
	myNumTypes = 0;
#endif

	// get the current port; we may need to restore it if we cannot successfully create a new window
	GetPort(&mySavedPort);
	
	// if we got neither a movie nor an FSSpec passed in, prompt the user for a movie file
	if ((theMovie == NULL) && (theFSSpec == NULL)) {
		myFileFilterUPP = QTFrame_GetFileFilterUPP((ProcPtr)QTFrame_FilterFiles);
	
		myErr = QTFrame_GetOneFileWithPreview(myNumTypes, (QTFrameTypeListPtr)myTypeList, &myFSSpec, myFileFilterUPP);
	
		if (myFileFilterUPP != NULL)
			DisposeNavObjectFilterUPP(myFileFilterUPP);

		if (myErr != noErr)
			goto bail;
	}
	
	// if we got an FSSpec passed in, copy it into myFSSpec
	if (theFSSpec != NULL) {
		FSMakeFSSpec(theFSSpec->vRefNum, theFSSpec->parID, theFSSpec->name, &myFSSpec);		
	}

	// if we got no movie passed in, read one from the specified file
	if (theMovie == NULL) {
		// see if the FSSpec picks out an image file; if so, skip the movie-opening code
		myErr = GetGraphicsImporterForFile(&myFSSpec, &myImporter);
		if (myImporter != NULL)
			goto gotImageFile;
			
		// ideally, we'd like read and write permission, but we'll settle for read-only permission
		myErr = OpenMovieFile(&myFSSpec, &myRefNum, fsRdWrPerm);
		if (myErr != noErr)
			myErr = OpenMovieFile(&myFSSpec, &myRefNum, fsRdPerm);

		// if we couldn't open the file with even just read-only permission, bail....
		if (myErr != noErr)
			goto bail;

		// now fetch the first movie from the file
		myResID = 0;
		myErr = NewMovieFromFile(&myMovie, myRefNum, &myResID, NULL, newMovieActive, NULL);
		if (myErr != noErr)
			goto bail;
	} else {
		myMovie = theMovie;
	}

	//////////
	//
	// at this point, myMovie is an open movie, but myFSSpec may or may not be a valid FSSpec
	//
	//////////
	
	// set the default progress procedure for the movie
	SetMovieProgressProc(myMovie, (MovieProgressUPP)-1, 0);
		
gotImageFile:
	// create a new window to display the movie in
	myWindow = QTFrame_CreateMovieWindow();
	if (myWindow == NULL)
		goto bail;
	
	myWindowObject = QTFrame_GetWindowObjectFromWindow(myWindow);
	if (myWindowObject == NULL)
		goto bail;
	
	// set the window title
	QTFrame_SetWindowTitleFromFSSpec(myWindow, &myFSSpec, true);

	// make sure the movie or image file uses the window GWorld
	if (myMovie != NULL)
		SetMovieGWorld(myMovie, (CGrafPtr)QTFrame_GetPortFromWindowReference(myWindow), NULL);

	if (myImporter != NULL)
		GraphicsImportSetGWorld(myImporter, (CGrafPtr)QTFrame_GetPortFromWindowReference(myWindow), NULL);

	// create and configure the movie controller
	myMC = QTFrame_SetupController(myMovie, myWindow, true);
		
	// store movie info in the window record
	(**myWindowObject).fMovie = myMovie;
	(**myWindowObject).fController = myMC;
	(**myWindowObject).fGraphicsImporter = myImporter;
	(**myWindowObject).fFileResID = myResID;
	(**myWindowObject).fFileRefNum = myRefNum;
	(**myWindowObject).fCanResizeWindow = true;
	(**myWindowObject).fIsDirty = false;
	(**myWindowObject).fIsQTVRMovie = QTUtils_IsQTVRMovie(myMovie);
	(**myWindowObject).fInstance = NULL;
	(**myWindowObject).fAppData = NULL;
	(**myWindowObject).fFileFSSpec = myFSSpec;
	
	// do any application-specific window object initialization
	QTApp_SetupWindowObject(myWindowObject);
	
	// size the window to fit the movie and controller or image
	QTFrame_SizeWindowToMovie(myWindowObject);

	// set the movie's play hints to allow dynamic resizing
	SetMoviePlayHints(myMovie, hintsAllowDynamicResize, hintsAllowDynamicResize);

	// set the movie's position, if it has a 'WLOC' user data atom
	myErr = QTUtils_GetWindowPositionFromFile(myMovie, &myPoint);

	// show the window
#if TARGET_OS_MAC
	MoveWindow(myWindow, myPoint.h, myPoint.v, false);
	ShowWindow(myWindow);
	SelectWindow(myWindow);								// make it front-most, since it's just been created
	InvalWindowRect(myWindow, GetWindowPortBounds(myWindow, &myRect));
#endif
#if TARGET_OS_WIN32
	SetWindowPos(myWindow, 0, myPoint.h, myPoint.v, 0, 0, SWP_NOZORDER | SWP_NOSIZE);
	ShowWindow(myWindow, SW_SHOW);
	UpdateWindow(myWindow);
#endif

	// if the movie is a streamed movie, then start it playing immediately
	if (QTUtils_IsStreamedMovie(myMovie))
		MCDoAction(myMC, mcActionPrerollAndPlay, (void *)GetMoviePreferredRate(myMovie));
		
	// if the movie is an autoplay movie, then start it playing immediately
	if (QTUtils_IsAutoPlayMovie(myMovie))
		MCDoAction(myMC, mcActionPrerollAndPlay, (void *)GetMoviePreferredRate(myMovie));
		
	return(true);
	
bail:
	if (myWindow != NULL)
#if TARGET_OS_MAC
		DisposeWindow(myWindow);
#endif
#if TARGET_OS_WIN32
		SendMessage(ghWndMDIClient, WM_MDIDESTROY, (WPARAM)myWindow, 0L);
#endif
		
	if (myMC != NULL)
		DisposeMovieController(myMC);
		
	if (myMovie != NULL)
		DisposeMovie(myMovie);
		
	if (myRefNum != 0)
		CloseMovieFile(myRefNum);

	if (myImporter != NULL)
		CloseComponent(myImporter);
		
	MacSetPort(mySavedPort);	// restore the port that was active when this function was called

	return(false);
}


//////////
//
// QTFrame_SetupController
// Create and configure the movie controller.
//
//////////

MovieController QTFrame_SetupController (Movie theMovie, WindowReference theWindow, Boolean theMoveWindow)
{
#if TARGET_OS_WIN32
#pragma unused(theMoveWindow)
#endif

	MovieController			myMC = NULL;
	Rect					myRect;
	WindowObject			myWindowObject = NULL;
	GrafPtr					mySavedPort;

	if ((theMovie == NULL) || (theWindow == NULL))
		return(NULL);
		
	// get our window specific data
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	if (myWindowObject == NULL)
		return(NULL);
		
	GetPort(&mySavedPort);
	MacSetPort(QTFrame_GetPortFromWindowReference(theWindow));
	
	// resize the movie bounding rect and offset to 0,0
	GetMovieBox(theMovie, &myRect);
	MacOffsetRect(&myRect, -myRect.left, -myRect.top);
	SetMovieBox(theMovie, &myRect);
	AlignWindow(QTFrame_GetWindowFromWindowReference(theWindow), false, &myRect, NULL);

	// create the movie controller
	myMC = NewMovieController(theMovie, &myRect, mcTopLeftMovie);
	if (myMC == NULL)
		return(NULL);
		
	// enable the default movie controller editing
	MCEnableEditing(myMC, true);
		
	// suppress movie badge
	MCDoAction(myMC, mcActionSetUseBadge, (void *)false);

	// set the initial looping state of the movie
	QTUtils_SetLoopingStateFromFile(theMovie, myMC);
	
	// install an action filter that does any application-specific movie controller action processing
	MCSetActionFilterWithRefCon(myMC, NewMCActionFilterWithRefConUPP(QTApp_MCActionFilterProc), (long)myWindowObject);

	// add grow box for the movie controller
	if ((**myWindowObject).fCanResizeWindow) {
#if TARGET_OS_WIN32
		RECT				myRect;

		GetWindowRect(GetDesktopWindow(), &myRect);
		OffsetRect(&myRect, -myRect.left, -myRect.top);
		QTFrame_ConvertWinToMacRect(&myRect, &gMCResizeBounds);
#endif
#if TARGET_OS_MAC
		GetRegionBounds(GetGrayRgn(), &gMCResizeBounds);
#endif

		MCDoAction(myMC, mcActionSetGrowBoxBounds, &gMCResizeBounds);
	}
	
#if TARGET_OS_MAC
	if (theMoveWindow)
		MoveWindow(theWindow, kDefaultWindowX, kDefaultWindowY, false);
#endif

	MacSetPort(mySavedPort);

	// add any application-specific controller functionality
	QTApp_SetupController(myMC);
		
	return(myMC);
}


//////////
//
// QTFrame_SaveAsMovieFile
// Save the movie in the specified window under a new name.
//
// Human interface guidelines for "Save As..." dictate that, if the user selects a new file name
// for the current movie, then that new file shall become the active one. This means that we need
// to close the current movie file and open the new one.
//
//////////

OSErr QTFrame_SaveAsMovieFile (WindowReference theWindow)
{
	WindowObject		myWindowObject = NULL;
	Movie 				myMovie = NULL;
	FSSpec				myFile;
	Boolean				myIsSelected = false;
	Boolean				myIsReplacing = false;	
	StringPtr 			myPrompt = QTUtils_ConvertCToPascalString(kSavePrompt);
	StringPtr 			myFileName = QTUtils_ConvertCToPascalString(kSaveMovieFileName);
	OSErr				myErr = paramErr;
	
	// get the window object associated with the specified window
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	if (myWindowObject == NULL)
		goto bail;
		
	myMovie = (**myWindowObject).fMovie;
	if (myMovie == NULL)
		goto bail;
		
	QTFrame_PutFile(myPrompt, myFileName, &myFile, &myIsSelected, &myIsReplacing);
	if (myIsSelected) {
		Movie			myNewMovie = NULL;
		MovieController	myMC = NULL;
		short			myRefNum = kInvalidFileRefNum;
		short			myResID = movieInDataForkResID;
		
		//////////
		//
		// we have a valid FSSpec for the new movie file; now we want to flatten the existing
		// movie into the new movie file, then open the new movie file and read the movie out
		// of it; then we need to swap the window object data
		//
		//////////
		
		// delete any existing file of that name
		if (myIsReplacing) {
			myErr = DeleteMovieFile(&myFile);
			if (myErr != noErr)
				goto bail;
		}
		
		myNewMovie = FlattenMovieData(	myMovie,
										flattenAddMovieToDataFork | flattenForceMovieResourceBeforeMovieData,
										&myFile,
										sigMoviePlayer,
										smSystemScript,
										createMovieFileDeleteCurFile | createMovieFileDontCreateResFile);
		myErr = GetMoviesError();
		if ((myNewMovie == NULL) || (myErr != noErr))
			goto bail;

		// FlattenMovieData creates a new movie file and returns the movie to us; but it doesn't
		// return the file reference number or the movie resource ID, which we want to have; so
		// we will dump the movie returned by FlattenMovieData and open the movie file ourselves
		DisposeMovie(myNewMovie);

		// also, on MacOS, FlattenMovieData *always* creates a resource fork, even if we told it
		// not to do so (didn't we say "createMovieFileDontCreateResFile"?); so we'll explicitly
		// delete the resource fork now....
#if TARGET_OS_MAC
		myErr = FSpOpenRF(&myFile, fsRdWrPerm, &myRefNum);
		if (myErr == noErr) {
			SetEOF(myRefNum, 0L);
			FSClose(myRefNum);
		}
#endif
		
		myErr = OpenMovieFile(&myFile, &myRefNum, fsRdWrPerm);
		if (myErr != noErr)
			goto bail;

		// TO DO: use QTInfo_MakeFilePreview here, which doesn't always create a resource fork
//		MakeFilePreview(myRefNum, (ICMProgressProcRecordPtr)-1);

		// get the new movie from the file
		myErr = NewMovieFromFile(&myNewMovie, myRefNum, &myResID, NULL, newMovieActive, NULL);		
		if (myErr != noErr)
			goto bail;

		// create a new movie controller
		myMC = QTFrame_SetupController(myNewMovie, theWindow, false);
		
		//////////
		//
		// if we got to here, we've successfully created a new movie file, and NewMovieFromFile has
		// returned the new movie to us; so we need to close down the current movie and install the
		// new movie in its place
		//
		//////////
		
		// close the existing movie file
		if ((**myWindowObject).fFileRefNum != kInvalidFileRefNum)
			CloseMovieFile((**myWindowObject).fFileRefNum);
		
		// dispose of the existing movie controller and movie resource
		if ((**myWindowObject).fController != NULL)
			DisposeMovieController((**myWindowObject).fController);
			
		DisposeMovie(myMovie);
		
		// keep track of the new info
		(**myWindowObject).fMovie = myNewMovie;
		(**myWindowObject).fController = myMC;
		(**myWindowObject).fFileFSSpec = myFile;
		(**myWindowObject).fFileResID = myResID;
		(**myWindowObject).fFileRefNum = myRefNum;
		(**myWindowObject).fIsDirty = false;

		// make sure the movie uses the window GWorld in all situations
		SetMovieGWorld(myNewMovie, (CGrafPtr)QTFrame_GetPortFromWindowReference((**myWindowObject).fWindow), NULL);

		// set the window title
		QTFrame_SetWindowTitleFromFSSpec(theWindow, &myFile, true);
	} else {
		myErr = userCanceledErr;
	}

bail:
	free(myPrompt);
	free(myFileName);
	
	return(myErr);
}


//////////
//
// QTFrame_UpdateMovieFile
// Update the file (if any) attached to the movie.
//
//////////

Boolean QTFrame_UpdateMovieFile (WindowReference theWindow)
{
	WindowObject		myWindowObject = NULL;
	Movie 				myMovie = NULL;
	OSErr				myErr = noErr;
	
	// get the window object associated with the specified window
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	if (myWindowObject == NULL)
		return(false);
		
	myMovie = (**myWindowObject).fMovie;
	if (myMovie == NULL)
		return(false);
	
	// update the current volume setting
	QTUtils_UpdateMovieVolumeSetting(myMovie);
	
	if ((**myWindowObject).fFileRefNum == kInvalidFileRefNum)		// brand new movie, so no file attached to it
		myErr = QTFrame_SaveAsMovieFile(theWindow);
	else															// we have an existing file; just update the movie resource
		myErr = UpdateMovieResource(myMovie, (**myWindowObject).fFileRefNum, (**myWindowObject).fFileResID, NULL);
	
	// TO DO: use QTInfo_MakeFilePreview here, which doesn't always create a resource fork
	//MakeFilePreview((**myWindowObject).fFileRefNum, (ICMProgressProcRecordPtr)-1);

	(**myWindowObject).fIsDirty = false;

	return(myErr == noErr);
}


//////////
//
// QTFrame_IdleMovieWindows
// Do idle-time processing on all open movie windows.
//
//////////

void QTFrame_IdleMovieWindows (void)
{	
	WindowReference			myWindow = NULL;
	MovieController			myMC = NULL;
	
	myWindow = QTFrame_GetFrontMovieWindow();
	while (myWindow != NULL) {
		myMC = QTFrame_GetMCFromWindow(myWindow);
		if (myMC != NULL)
			MCIdle(myMC);
			
		QTApp_Idle(myWindow);
		
		myWindow = QTFrame_GetNextMovieWindow(myWindow);
	}
}


//////////
//
// QTFrame_CloseMovieWindows
// Close all open movie windows.
//
//////////

void QTFrame_CloseMovieWindows (void)
{
#if TARGET_OS_MAC	
	WindowReference			myWindow = NULL;
	WindowReference			myNextWindow = NULL;

	myWindow = QTFrame_GetFrontMovieWindow();
	while (myWindow != NULL) {
		myNextWindow = QTFrame_GetNextMovieWindow(myWindow);
		QTFrame_DestroyMovieWindow(myWindow);
		myWindow = myNextWindow;
	}
#endif
#if TARGET_OS_WIN32
	SendMessage(ghWnd, WM_COMMAND, (WPARAM)IDM_WINDOWCLOSEALL, 0L);
#endif
}


//////////
//
// QTFrame_CreateWindowObject
// Create a new window object associated with the specified window.
//
//////////

void QTFrame_CreateWindowObject (WindowReference theWindow)
{
	WindowObject			myWindowObject = NULL;

	if (theWindow == NULL)
		return;
		
	// allocate space for a window object record and fill in some of its fields
	myWindowObject = (WindowObject)NewHandleClear(sizeof(WindowObjectRecord));
	if (myWindowObject != NULL) {
		(**myWindowObject).fWindow = theWindow;
		(**myWindowObject).fController = NULL;
		(**myWindowObject).fObjectType = kApplicationSignature;
		(**myWindowObject).fCanResizeWindow = true;
		(**myWindowObject).fInstance = NULL;
		(**myWindowObject).fIsDirty = false;
		(**myWindowObject).fAppData = NULL;
	}
	
	// associate myWindowObject (which may be NULL) with the window
#if TARGET_OS_MAC
	SetWRefCon(theWindow, (long)myWindowObject);
#endif
#if TARGET_OS_WIN32
	SetWindowLong(theWindow, GWL_USERDATA, (LPARAM)myWindowObject);
	
	// associate a GrafPort with this window 
	CreatePortAssociation(theWindow, NULL, 0L);
#endif
	
	// set the current port to the new window
	MacSetPort(QTFrame_GetPortFromWindowReference(theWindow));
}


//////////
//
// QTFrame_CloseWindowObject
// Close a window object and any associated data.
//
//////////

void QTFrame_CloseWindowObject (WindowObject theWindowObject)
{
	if (theWindowObject == NULL)
		return;
		
	// close the movie file
	if ((**theWindowObject).fFileRefNum != kInvalidFileRefNum) {
		CloseMovieFile((**theWindowObject).fFileRefNum);
		(**theWindowObject).fFileRefNum = kInvalidFileRefNum;
	}
	
	// dispose movie controller and movie 
	if ((**theWindowObject).fController != NULL) {
		MCSetActionFilterWithRefCon((**theWindowObject).fController, NULL, 0L);
		DisposeMovieController((**theWindowObject).fController);
		(**theWindowObject).fController = NULL;
	}
	
	if ((**theWindowObject).fMovie != NULL) {
		DisposeMovie((**theWindowObject).fMovie);
		(**theWindowObject).fMovie = NULL;
	}
	
	// close the graphics importer, if any
	if ((**theWindowObject).fGraphicsImporter != NULL) {
		CloseComponent((**theWindowObject).fGraphicsImporter);
		(**theWindowObject).fGraphicsImporter = NULL;
	}
	
	// do any application-specific window clean-up
	QTApp_RemoveWindowObject(theWindowObject);
	
	DisposeHandle((Handle)theWindowObject);
}


///////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Window-walking utilities.
//
// Use these functions to iterate through all windows or movie windows belonging to the application.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////

//////////
//
// QTFrame_GetFrontAppWindow
// Return a reference to the frontmost application window (whether or not it's a movie window).
//
//////////

WindowReference QTFrame_GetFrontAppWindow (void)
{
#if TARGET_OS_MAC
	return(FrontWindow());
#endif
#if TARGET_OS_WIN32
	return(GetWindow(ghWnd, GW_HWNDFIRST));
#endif
}


//////////
//
// QTFrame_GetNextAppWindow
// Return a reference to the next application window (whether or not it's a movie window).
//
//////////

WindowReference QTFrame_GetNextAppWindow (WindowReference theWindow)
{
#if TARGET_OS_MAC
	return(theWindow == NULL ? NULL : GetNextWindow(theWindow));
#endif
#if TARGET_OS_WIN32
	return(GetWindow(theWindow, GW_HWNDNEXT));
#endif
}


//////////
//
// QTFrame_GetFrontMovieWindow
// Return a reference to the frontmost movie window.
//
//////////

WindowReference QTFrame_GetFrontMovieWindow (void)
{
	WindowReference			myWindow;

#if TARGET_OS_MAC
	myWindow = QTFrame_GetFrontAppWindow();
	while ((myWindow != NULL) && (QTFrame_GetWindowObjectFromWindow(myWindow) == NULL))
		myWindow = QTFrame_GetNextAppWindow(myWindow);
#endif

#if TARGET_OS_WIN32
	myWindow = (HWND)SendMessage(ghWndMDIClient, WM_MDIGETACTIVE, 0, 0L);
#endif

	return(myWindow);
}


//////////
//
// QTFrame_GetNextMovieWindow
// Return a reference to the next movie window.
//
//////////

WindowReference QTFrame_GetNextMovieWindow (WindowReference theWindow)
{
	WindowReference			myWindow;

#if TARGET_OS_MAC
	myWindow = QTFrame_GetNextAppWindow(theWindow);
	while ((myWindow != NULL) && (QTFrame_GetWindowObjectFromWindow(myWindow) == NULL))
		myWindow = QTFrame_GetNextAppWindow(myWindow);
#endif

#if TARGET_OS_WIN32
	myWindow = GetWindow(theWindow, GW_HWNDNEXT);
#endif

	return(myWindow);
}


///////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Data-retrieval utilities.
//
// Use the following functions to retrieve the window object, the application-specific data, or the movie
// controller that is associated with a window.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////

//////////
//
// QTFrame_GetWindowObjectFromFrontWindow
// Get the window object (if any) associated with the front window.
//
//////////

WindowObject QTFrame_GetWindowObjectFromFrontWindow (void)
{
	return(QTFrame_GetWindowObjectFromWindow(QTFrame_GetFrontMovieWindow()));
}


//////////
//
// QTFrame_GetWindowObjectFromWindow
// Get the window object (if any) associated with the specified window.
//
//////////

WindowObject QTFrame_GetWindowObjectFromWindow (WindowReference theWindow)
{
	WindowObject		myWindowObject = NULL;

	if (!QTFrame_IsAppWindow(theWindow))
		return(NULL);
			
#if TARGET_OS_MAC
	myWindowObject = (WindowObject)GetWRefCon(theWindow);
#endif
#if TARGET_OS_WIN32
	myWindowObject = (WindowObject)GetWindowLong(theWindow, GWL_USERDATA);
#endif

	// make sure this is a window object
	if (!QTFrame_IsWindowObjectOurs(myWindowObject))
		return(NULL);
		
	return(myWindowObject);
}


//////////
//
// QTFrame_GetMCFromFrontWindow
// Get the movie controller (if any) associated with the front window.
//
//////////

MovieController QTFrame_GetMCFromFrontWindow (void)
{
	return(QTFrame_GetMCFromWindow(QTFrame_GetFrontMovieWindow()));
}


//////////
//
// QTFrame_GetMCFromWindow
// Get the movie controller (if any) associated with the specified window.
//
//////////

MovieController QTFrame_GetMCFromWindow (WindowReference theWindow)
{
	MovieController 	myMC = NULL;
	WindowObject		myWindowObject = NULL;
		
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	if (myWindowObject != NULL)
		myMC = (**myWindowObject).fController;
		
	return(myMC);
}


//////////
//
// QTFrame_GetQTVRInstanceFromFrontWindow
// Get the QTVRInstance (if any) associated with the front window.
//
//////////

QTVRInstance QTFrame_GetQTVRInstanceFromFrontWindow (void)
{
	return(QTFrame_GetQTVRInstanceFromWindow(QTFrame_GetFrontMovieWindow()));
}


//////////
//
// QTFrame_GetQTVRInstanceFromWindow
// Get the QTVRInstance (if any) associated with the specified window.
//
//////////

QTVRInstance QTFrame_GetQTVRInstanceFromWindow (WindowReference theWindow)
{
	QTVRInstance	 	myInstance = NULL;
	WindowObject		myWindowObject = NULL;
	
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	if (myWindowObject != NULL)
		myInstance = (**myWindowObject).fInstance;
		
	return(myInstance);
}


//////////
//
// QTFrame_GetAppDataFromFrontWindow
// Get the application-specific data associated with the front window.
//
//////////

Handle QTFrame_GetAppDataFromFrontWindow (void)
{
	return(QTFrame_GetAppDataFromWindow(QTFrame_GetFrontMovieWindow()));
}


//////////
//
// QTFrame_GetAppDataFromWindow
// Get the application-specific data associated with the specified window.
//
//////////

Handle QTFrame_GetAppDataFromWindow (WindowReference theWindow)
{
	WindowObject		myWindowObject = NULL;
	
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	if (myWindowObject == NULL)
		return(NULL);
		
	return(QTFrame_GetAppDataFromWindowObject(myWindowObject));
}


//////////
//
// QTFrame_GetAppDataFromWindowObject
// Get the application-specific data associated with the specified window object.
//
//////////

Handle QTFrame_GetAppDataFromWindowObject (WindowObject theWindowObject)
{
	// make sure this is a window object belonging to our application
	if (!QTFrame_IsWindowObjectOurs(theWindowObject))
		return(NULL);
	
	return((**theWindowObject).fAppData);
}


//////////
//
// QTFrame_IsWindowObjectOurs
// Does the specified window object belong to our application?
//
//////////

Boolean QTFrame_IsWindowObjectOurs (WindowObject theWindowObject)
{
	OSType		myType = 0L;

	if ((theWindowObject == NULL) || (*theWindowObject == NULL))
		return(false);
		
	myType = (**theWindowObject).fObjectType;
	return(myType == kApplicationSignature);
}


//////////
//
// QTFrame_IsAppWindow
// Does the specified window belong to our application?
//
//////////

Boolean QTFrame_IsAppWindow (WindowReference theWindow)
{
	if (theWindow == NULL)
		return(false);

#if TARGET_OS_MAC
	return(GetWindowKind(theWindow) >= kApplicationWindowKind);
#endif
#if TARGET_OS_WIN32
	return(true);
#endif
}


//////////
//
// QTFrame_IsMovieWindow
// Does the specified window contain a movie?
//
//////////

Boolean QTFrame_IsMovieWindow (WindowReference theWindow)
{
	WindowObject 		myWindowObject = NULL;

	if (!QTFrame_IsAppWindow(theWindow))
		return(false);
		
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	if (myWindowObject != NULL)
		return((**myWindowObject).fController != NULL);
		
	return(false);
}


//////////
//
// QTFrame_IsImageWindow
// Does the specified window contain an image?
//
//////////

Boolean QTFrame_IsImageWindow (WindowReference theWindow)
{
	WindowObject 		myWindowObject = NULL;

	if (!QTFrame_IsAppWindow(theWindow))
		return(false);
		
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	if (myWindowObject != NULL)
		return((**myWindowObject).fGraphicsImporter != NULL);
		
	return(false);
}


//////////
//
// QTFrame_ActivateController
// Activate or deactivate the movie controller in the specified window.
//
//////////

void QTFrame_ActivateController (WindowReference theWindow, Boolean IsActive)
{
	WindowObject 		myWindowObject = NULL;
	MovieController		myMC = NULL;
	GrafPtr				mySavedPort = NULL;
	
	if (theWindow == NULL)
		return;
	
	GetPort(&mySavedPort);
	MacSetPort(QTFrame_GetPortFromWindowReference(theWindow));
	
	// get the window object associated with the specified window
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
	if (myWindowObject != NULL) {
		myMC = (**myWindowObject).fController;
		if (myMC != NULL)
			MCActivate(myMC, QTFrame_GetWindowFromWindowReference(theWindow), IsActive);
	}
	
	MacSetPort(mySavedPort);
}


///////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Miscellaneous utilities.
//
// Use the following functions to play beeps, manipulate menus, and do other miscellaneous things.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////

//////////
//
// QTFrame_Beep
// Beep.
//
//////////

void QTFrame_Beep (void)
{
#if TARGET_OS_MAC
	SysBeep(30);
#endif
#if TARGET_OS_WIN32
	MessageBeep(MB_OK);
#endif
}


//////////
//
// QTFrame_SetMenuState
// Set the enabled/disabled state of a menu.
//
// On Windows, the theMenuItem parameter must be the (0-based) index in the menu bar of the
// desired pull-down menu.
//
//////////

void QTFrame_SetMenuState (MenuReference theMenu, UInt16 theMenuItem, short theState)
{
#if TARGET_OS_MAC
#pragma unused(theMenuItem)
	QTFrame_SetMenuItemState(theMenu, 0, theState);		// menu item == 0 means the entire menu
#endif
#if TARGET_OS_WIN32
	QTFrame_SetMenuItemState(theMenu, theMenuItem, theState | MF_BYPOSITION);
#endif
}


//////////
//
// QTFrame_SetMenuItemState
// Set the enabled/disabled state of a menu item.
//
// When running under MacOS 8.5.1, EnableMenuItem and DisableMenuItem seem to do nasty things
// to the keyboard equivalents associated with a menu; so we'll work around that problem here.
//
//////////

void QTFrame_SetMenuItemState (MenuReference theMenu, UInt16 theMenuItem, short theState)
{
#if TARGET_OS_MAC
	UInt8		myModifiers;
	
	// get the existing menu item modifiers
	GetMenuItemModifiers(theMenu, MENU_ITEM(theMenuItem), &myModifiers);
	
	if (theState == kEnableMenuItem)
		EnableMenuItem(theMenu, MENU_ITEM(theMenuItem));
	else
		DisableMenuItem(theMenu, MENU_ITEM(theMenuItem));
		
	// restore the previous menu item modifiers
	SetMenuItemModifiers(theMenu, MENU_ITEM(theMenuItem), myModifiers);
#endif
#if TARGET_OS_WIN32
	EnableMenuItem(theMenu, (UINT)theMenuItem, (UINT)theState);
#endif
}


//////////
//
// QTFrame_SetMenuItemLabel
// Set the label (that is, the text) of a menu item.
//
//////////

void QTFrame_SetMenuItemLabel (MenuReference theMenu, UInt16 theMenuItem, char *theText)
{
#if TARGET_OS_MAC
	Str255		myString;
	short		mySIndex, myTIndex;

	// we need to remove the '&' character while converting to a Pascal string	
	mySIndex = 1;
	for (myTIndex = 0; myTIndex < strlen(theText); myTIndex++) {
		if (theText[myTIndex] != '&') {
			myString[mySIndex] = theText[myTIndex];
			mySIndex++;
		}
	}
	
	myString[0] = mySIndex - 1;
	
	SetMenuItemText(theMenu, MENU_ITEM(theMenuItem), myString);
#endif
#if TARGET_OS_WIN32
	UINT		myState;
	
	// make sure that we preserve the current menu state
	myState = GetMenuState(theMenu, (UINT)theMenuItem, MF_BYCOMMAND);
	ModifyMenu(theMenu, (UINT)theMenuItem, MF_BYCOMMAND | MF_STRING | myState, (UINT)theMenuItem, (LPSTR)theText);
#endif
}


//////////
//
// QTFrame_SetMenuItemCheck
// Set the check mark state state of a menu item.
//
//////////

void QTFrame_SetMenuItemCheck (MenuReference theMenu, UInt16 theMenuItem, Boolean theState)
{
#if TARGET_OS_MAC
	MacCheckMenuItem(theMenu, MENU_ITEM(theMenuItem), theState);
#endif
#if TARGET_OS_WIN32
	CheckMenuItem(theMenu, (UINT)theMenuItem, theState ? MF_CHECKED : MF_UNCHECKED);
#endif
}


//////////
//
// QTFrame_GetPortFromWindowReference 
// Return the graphics port associated with a window reference.
//
//////////

GrafPtr QTFrame_GetPortFromWindowReference (WindowReference theWindow)
{
#if TARGET_OS_MAC
	return((GrafPtr)GetWindowPort(theWindow));
#endif
#if TARGET_OS_WIN32
	return(GetNativeWindowPort(theWindow));
#endif
}


//////////
//
// QTFrame_GetWindowReferenceFromPort
// Return the window reference associated with a graphics port.
//
//////////

WindowReference QTFrame_GetWindowReferenceFromPort (GrafPtr thePort)
{
#if TARGET_OS_MAC
	return((WindowReference)GetWindowFromPort((CGrafPtr)thePort));
#endif
#if TARGET_OS_WIN32
	return((WindowReference)GetPortNativeWindow(thePort));
#endif
}


//////////
//
// QTFrame_GetWindowFromWindowReference
// Return the Macintosh window associated with a window reference.
//
//////////

WindowPtr QTFrame_GetWindowFromWindowReference (WindowReference theWindow)
{
#if TARGET_OS_MAC
	return((WindowPtr)theWindow);
#endif
#if TARGET_OS_WIN32
	return((WindowPtr)GetNativeWindowPort(theWindow));
#endif
}


//////////
//
// QTFrame_GetWindowReferenceFromWindow
// Return the window reference associated with a Macintosh window.
//
//////////

WindowReference QTFrame_GetWindowReferenceFromWindow (WindowPtr theWindow)
{
#if TARGET_OS_MAC
	return((WindowReference)theWindow);
#endif
#if TARGET_OS_WIN32
	return((WindowReference)GetPortNativeWindow((GrafPtr)theWindow));
#endif
}


/////////
//
// QTFrame_GetWindowWidth
// Return the width of the specified window.
//
//////////

short QTFrame_GetWindowWidth (WindowReference theWindow)
{
#if TARGET_OS_MAC
	Rect		myRect = {0, 0, 0, 0};

	if (theWindow != NULL)
		GetWindowPortBounds(theWindow, &myRect);
#endif
#if TARGET_OS_WIN32
	RECT		myRect = {0L, 0L, 0L, 0L};

	if (theWindow != NULL)
		GetWindowRect(theWindow, &myRect);
#endif

	return((short)(myRect.right - myRect.left));
}


//////////
//
// QTFrame_SetWindowTitleFromFSSpec
// Set the title of the specified window, using the name contained in the specified FSSpec.
//
//////////

void QTFrame_SetWindowTitleFromFSSpec (WindowReference theWindow, FSSpecPtr theFSSpecPtr, Boolean theAddToRecentDocs)
{
#if TARGET_OS_MAC
#pragma unused(theAddToRecentDocs)
	SetWTitle(theWindow, theFSSpecPtr->name);
#endif
#if TARGET_OS_WIN32
	char	*myTempName;
	char	myWindName[MAX_PATH];

	// get the full pathname contained in the FSSpec (which is a Str255)
	myTempName = QTUtils_ConvertPascalToCString(theFSSpecPtr->name);

	// get the movie file name from the full pathname
	QTFrame_GetDisplayName(myTempName, myWindName);

	// set the window title
	SetWindowText(theWindow, myWindName);
	
	// add this document to the Documents list, if so instructed
	if (theAddToRecentDocs)
		SHAddToRecentDocs(SHARD_PATH, myTempName);
	
	free(myTempName);
#endif
}


//////////
//
// QTFrame_SizeWindowToMovie
// Set the window size to exactly fit the movie and controller (if visible) or the image.
//
//////////

void QTFrame_SizeWindowToMovie (WindowObject theWindowObject)
{
	Rect						myRect;

#if TARGET_OS_WIN32
	gWeAreSizingWindow = true;
#endif

	if (theWindowObject == NULL)
		goto bail;

	if (QTFrame_IsImageWindow((**theWindowObject).fWindow)) {
		// it's an image window
		GraphicsImportGetBoundsRect((**theWindowObject).fGraphicsImporter, &myRect);
	} else if (QTFrame_IsMovieWindow((**theWindowObject).fWindow)) {
		// it's a movie window
		GetMovieBox((**theWindowObject).fMovie, &myRect);

		if ((**theWindowObject).fController != NULL)
			if (MCGetVisible((**theWindowObject).fController))
				MCGetControllerBoundsRect((**theWindowObject).fController, &myRect);
		
		// make sure that the movie has a non-zero width;
		// a zero height is okay (for example, with a music movie with no controller bar)
		if (myRect.right - myRect.left == 0) {
			myRect.left = 0;
			myRect.right = QTFrame_GetWindowWidth((**theWindowObject).fWindow);
		}
	} else {
		// it's neither an image window nor a movie window; punt
		goto bail;
	}

	SizeWindow(QTFrame_GetWindowFromWindowReference((**theWindowObject).fWindow),
											myRect.right - myRect.left,
											myRect.bottom - myRect.top,
											true);

bail:										
#if TARGET_OS_WIN32
	gWeAreSizingWindow = false;
#endif

	return;
}


///////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// File-opening and -saving utilities.
//
// The functions are meant to provide replacements for StandardGetFilePreview and StandardPutFile, which
// are not supported under Carbon. However, Navigation Services is not (yet, at any rate) supported under
// Windows, so we still need to call through to the Standard File Package.
//
// The Navigation Services portion of this code is based selectively on the file NavigationServicesSupport.c
// by Yan Arrouye and on the developer documentation "Programming With Navigation Services 1.1". The code that
// determines which files can be opened by QuickTime is based on code by Sam Bushell in CarbonMovieEditor.c.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////

//////////
//
// QTFrame_PutFile
// Save a file under the specified name. Return Boolean values indicating whether the user selected a file
// and whether the selected file is replacing an existing file.
//
//////////

OSErr QTFrame_PutFile (ConstStr255Param thePrompt, ConstStr255Param theFileName, FSSpecPtr theFSSpecPtr, Boolean *theIsSelected, Boolean *theIsReplacing)
{
#if TARGET_OS_WIN32
	StandardFileReply	myReply;
#endif
#if TARGET_OS_MAC
	NavReplyRecord		myReply;
	NavDialogOptions	myDialogOptions;
	NavEventUPP			myEventUPP = NewNavEventUPP(QTFrame_HandleNavEvent);
#endif
	OSErr				myErr = noErr;

	if ((theFSSpecPtr == NULL) || (theIsSelected == NULL) || (theIsReplacing == NULL))
		return(paramErr);
	
	// deactivate any frontmost movie window
	QTFrame_ActivateController(QTFrame_GetFrontMovieWindow(), false);

	// assume we are not replacing an existing file
	*theIsReplacing = false;
	
#if TARGET_OS_WIN32
	StandardPutFile(thePrompt, theFileName, &myReply);
	*theFSSpecPtr = myReply.sfFile;
	*theIsSelected = myReply.sfGood;
	if (myReply.sfGood)
		*theIsReplacing = myReply.sfReplacing;
#endif

#if TARGET_OS_MAC
	// specify the options for the dialog box
	NavGetDefaultDialogOptions(&myDialogOptions);
	myDialogOptions.dialogOptionFlags += kNavNoTypePopup;
	myDialogOptions.dialogOptionFlags += kNavDontAutoTranslate;
	BlockMoveData(theFileName, myDialogOptions.savedFileName, theFileName[0] + 1);
	BlockMoveData(gAppName, myDialogOptions.clientName, gAppName[0] + 1);
	BlockMoveData(thePrompt, myDialogOptions.message, thePrompt[0] + 1);
	
	// prompt the user for a file
	myErr = NavPutFile(NULL, &myReply, &myDialogOptions, myEventUPP, MovieFileType, sigMoviePlayer, NULL);
	if ((myErr == noErr) && myReply.validRecord) {
		AEKeyword		myKeyword;
		DescType		myActualType;
		Size			myActualSize = 0;
		
		// get the FSSpec for the selected file
		if (theFSSpecPtr != NULL)
			myErr = AEGetNthPtr(&(myReply.selection), 1, typeFSS, &myKeyword, &myActualType, theFSSpecPtr, sizeof(FSSpec), &myActualSize);
	}
		
	*theIsSelected = myReply.validRecord;
	if (myReply.validRecord)
		*theIsReplacing = myReply.replacing;
		
	NavDisposeReply(&myReply);
	DisposeNavEventUPP(myEventUPP);
#endif

	return(myErr);
}
	

//////////
//
// QTFrame_GetOneFileWithPreview
// Display the appropriate file-opening dialog box, with an optional QuickTime preview pane. If the user
// selects a file, return information about it using the theFSSpecPtr parameter.
//
// Note that both StandardGetFilePreview and NavGetFile use the function specified by theFilterProc as a
// file filter. This framework always passes NULL in the theFilterProc parameter. If you use this function
// in your own code, keep in mind that on Windows the function specifier must be of type FileFilterUPP and 
// on Macintosh it must be of type NavObjectFilterUPP. (You can use the QTFrame_GetFileFilterUPP to create
// a function specifier of the appropriate type.) Also keep in mind that Navigation Services expects a file 
// filter function to return true if a file is to be displayed, while the Standard File Package expects the
// filter to return false if a file is to be displayed.
//
//////////

OSErr QTFrame_GetOneFileWithPreview (short theNumTypes, QTFrameTypeListPtr theTypeList, FSSpecPtr theFSSpecPtr, void *theFilterProc)
{
#if TARGET_OS_WIN32
	StandardFileReply	myReply;
#endif
#if TARGET_OS_MAC
	NavReplyRecord		myReply;
	NavDialogOptions	myDialogOptions;
	NavTypeListHandle	myOpenList = NULL;
	NavEventUPP			myEventUPP = NewNavEventUPP(QTFrame_HandleNavEvent);
#endif
	OSErr				myErr = noErr;
	
	if (theFSSpecPtr == NULL)
		return(paramErr);
	
	// deactivate any frontmost movie window
	QTFrame_ActivateController(QTFrame_GetFrontMovieWindow(), false);

#if TARGET_OS_WIN32
	// prompt the user for a file
	StandardGetFilePreview((FileFilterUPP)theFilterProc, theNumTypes, (ConstSFTypeListPtr)theTypeList, &myReply);
	if (!myReply.sfGood)
		return(userCanceledErr);
	
	// make an FSSpec record
	myErr = FSMakeFSSpec(myReply.sfFile.vRefNum, myReply.sfFile.parID, myReply.sfFile.name, theFSSpecPtr);
#endif

#if TARGET_OS_MAC
	// specify the options for the dialog box
	NavGetDefaultDialogOptions(&myDialogOptions);
	myDialogOptions.dialogOptionFlags -= kNavNoTypePopup;
	myDialogOptions.dialogOptionFlags -= kNavAllowMultipleFiles;
	BlockMoveData(gAppName, myDialogOptions.clientName, gAppName[0] + 1);
	
	// create a handle to an 'open' resource
	myOpenList = (NavTypeListHandle)QTFrame_CreateOpenHandle(kApplicationSignature, theNumTypes, theTypeList);
	if (myOpenList != NULL)
		HLock((Handle)myOpenList);
	
	// prompt the user for a file
	myErr = NavGetFile(NULL, &myReply, &myDialogOptions, myEventUPP, NULL, (NavObjectFilterUPP)theFilterProc, myOpenList, NULL);
	if ((myErr == noErr) && myReply.validRecord) {
		AEKeyword		myKeyword;
		DescType		myActualType;
		Size			myActualSize = 0;
		
		// get the FSSpec for the selected file
		if (theFSSpecPtr != NULL)
			myErr = AEGetNthPtr(&(myReply.selection), 1, typeFSS, &myKeyword, &myActualType, theFSSpecPtr, sizeof(FSSpec), &myActualSize);

		NavDisposeReply(&myReply);
	}
	
	if (myOpenList != NULL) {
		HUnlock((Handle)myOpenList);
		DisposeHandle((Handle)myOpenList);
	}
	
	DisposeNavEventUPP(myEventUPP);
#endif
 
	return(myErr);
}


//////////
//
// QTFrame_HandleNavEvent
// A callback procedure that handles events while a Navigation Service dialog box is displayed.
//
//////////

PASCAL_RTN void QTFrame_HandleNavEvent (NavEventCallbackMessage theCallBackSelector, NavCBRecPtr theCallBackParms, void *theCallBackUD)
{
#pragma unused(theCallBackUD)
	if (theCallBackParms == NULL)
		return;

	if (theCallBackParms->eventData.eventDataParms.event == NULL)
		return;

	if (theCallBackSelector == kNavCBEvent) {
		switch (theCallBackParms->eventData.eventDataParms.event->what) {
			case updateEvt:
			case activateEvt:
#if TARGET_OS_MAC
				QTFrame_HandleEvent(theCallBackParms->eventData.eventDataParms.event);
#endif
				break;
			case nullEvent:
				QTFrame_IdleMovieWindows();
				break;
		}
	}
}


//////////
//
// QTFrame_CreateOpenHandle
// Return a handle to a dynamically-created 'open' resource.
//
//////////

Handle QTFrame_CreateOpenHandle (OSType theApplicationSignature, short theNumTypes, QTFrameTypeListPtr theTypeList)
{
	Handle			myHandle = NULL;
	
	if (theTypeList == NULL)
		return(myHandle);
	
	if (theNumTypes > 0) {
		myHandle = NewHandle(sizeof(NavTypeList) + (theNumTypes * sizeof(OSType)));
		if (myHandle != NULL) {
			NavTypeListHandle 	myOpenResHandle	= (NavTypeListHandle)myHandle;
			
			(*myOpenResHandle)->componentSignature = theApplicationSignature;
			(*myOpenResHandle)->osTypeCount = theNumTypes;
			BlockMoveData(theTypeList, (*myOpenResHandle)->osType, theNumTypes * sizeof(OSType));
		}
	}
	
	return(myHandle);
}


//////////
//
// QTFrame_GetFileFilterUPP
// Return a UPP for the specified file-selection filter function.
//
// The caller is responsible for disposing of the UPP returned by this function (by calling DisposeNavObjectFilterUPP).
//
//////////

QTFrameFileFilterUPP QTFrame_GetFileFilterUPP (ProcPtr theFileFilterProc)
{
#if TARGET_OS_MAC
	return(NewNavObjectFilterUPP((NavObjectFilterProcPtr)theFileFilterProc));
#endif
#if TARGET_OS_WIN32
	return(NewFileFilterProc(theFileFilterProc));
#endif
}


//////////
//
// QTFrame_FilterFiles
// Filter files for a file-opening dialog box.
//
// The default behavior here is to accept all files that can be opened by QuickTime, whether directly
// or using a movie importer or a graphics importer.
//
//////////

#if TARGET_OS_MAC
PASCAL_RTN Boolean QTFrame_FilterFiles (AEDesc *theItem, void *theInfo, void *theCallBackUD, NavFilterModes theFilterMode)
{
#pragma unused(theCallBackUD, theFilterMode)
	NavFileOrFolderInfo		*myInfo = (NavFileOrFolderInfo *)theInfo;
	
	if (gValidFileTypes == NULL)
		QTFrame_BuildFileTypeList();

	if (theItem->descriptorType == typeFSS) {
		if (!myInfo->isFolder) {
			OSType			myType = myInfo->fileAndFolder.fileInfo.finderInfo.fdType;
			OSType			*myTypes = (OSType *)*gValidFileTypes;
			short			myCount;
			short			myIndex;
			
			// see whether the file type is in the list of file types that our application can open 
			myCount = GetHandleSize(gValidFileTypes) / sizeof(OSType);
			for (myIndex = 0; myIndex < myCount; myIndex++)
				if (myType == myTypes[myIndex])
					return(true);

			// if we got to here, it's a file we cannot open
			return(false);		
		}
	}
	
	// if we got to here, it's a folder or non-HFS object
	return(true);
}
#endif
#if TARGET_OS_WIN32
PASCAL_RTN Boolean QTFrame_FilterFiles (CInfoPBPtr thePBPtr)
{
#pragma unused(thePBPtr)
	return(false);
}
#endif


//////////
//
// QTFrame_BuildFileTypeList
// Build a list of file types that QuickTime can open.
//
//////////

OSErr QTFrame_BuildFileTypeList (void)
{
	long		myIndex = 0;
	OSType		*myTypes;

	// if we've already built the list, just return
	if (gValidFileTypes != NULL)
		return(noErr);
	
	// allocate a block of memory to hold a preset number of file types; we'll resize this block
	// while building the list if we need more room; we always resize it after building the list,
	// to truncate it to the exact size required
	gValidFileTypes = NewHandleClear(sizeof(OSType) * kDefaultFileTypeCount);
	if (gValidFileTypes == NULL)
		return(memFullErr);
	
	myTypes = (OSType *)*gValidFileTypes;
	
	// we can open any files of type kQTFileTypeMovie
	myTypes[myIndex++] = kQTFileTypeMovie;
	
	// we can open any files for which QuickTime supplies a movie importer component
	QTFrame_AddComponentFileTypes(MovieImportType, &myIndex);
	
	// we can open any files for which QuickTime supplies a graphics importer component
	gFirstGITypeIndex = myIndex;
	QTFrame_AddComponentFileTypes(GraphicsImporterComponentType, &myIndex);

	// resize the pointer to hold the exact number of valid file types
	SetHandleSize(gValidFileTypes, myIndex * sizeof(OSType));
	
	return(MemError());
}


//////////
//
// QTFrame_AddComponentFileTypes
// Add all subtypes of the specified component type to the global list of file types.
//
//////////

static void QTFrame_AddComponentFileTypes (OSType theComponentType, long *theNextIndex)
{
	ComponentDescription		myFindCompDesc = {0, 0, 0, 0, 0};
	ComponentDescription		myInfoCompDesc = {0, 0, 0, 0, 0};
	Component					myComponent = NULL;
	OSType						*myTypes = NULL;

	myFindCompDesc.componentType = theComponentType;
	myFindCompDesc.componentFlags = 0;
	myFindCompDesc.componentFlagsMask = movieImportSubTypeIsFileExtension;

	myComponent = FindNextComponent(myComponent, &myFindCompDesc);
	while (myComponent != NULL) {
		GetComponentInfo(myComponent, &myInfoCompDesc, NULL, NULL, NULL);
		
		if (gValidFileTypes == NULL)
			return;
			
		myTypes = (OSType *)*gValidFileTypes;
		myTypes[*theNextIndex] = myInfoCompDesc.componentSubType;
		*theNextIndex += 1;
		
		// resize the block of file types, if we are about to reach the limit
		if (*theNextIndex == GetHandleSize(gValidFileTypes) / (long)sizeof(OSType)) {
			SetHandleSize(gValidFileTypes, GetHandleSize(gValidFileTypes) + (kDefaultFileTypeCount * sizeof(OSType)));
			if (MemError() != noErr)
				return;
		}
		
		myComponent = FindNextComponent(myComponent, &myFindCompDesc);
	}
}


#if TARGET_OS_WIN32
//////////
//
// QTFrame_ConvertMacToWinRect
// Convert a Macintosh Rect structure into a Windows RECT structure.
//
//////////

void QTFrame_ConvertMacToWinRect (Rect *theMacRect, RECT *theWinRect)
{
	theWinRect->top = (long)theMacRect->top;
	theWinRect->left = (long)theMacRect->left;
	theWinRect->bottom = (long)theMacRect->bottom;
	theWinRect->right = (long)theMacRect->right;
}


//////////
//
// QTFrame_ConvertWinToMacRect
// Convert a Windows RECT structure into a Macintosh Rect structure.
//
//////////

void QTFrame_ConvertWinToMacRect (RECT *theWinRect, Rect *theMacRect)
{
	theMacRect->top = (short)theWinRect->top;
	theMacRect->left = (short)theWinRect->left;
	theMacRect->bottom = (short)theWinRect->bottom;
	theMacRect->right = (short)theWinRect->right;
}


//////////
//
// QTFrame_ConvertMacToWinMenuItemLabel
// Convert a Mac menu item label into its Windows equivalent.
//
//////////

void QTFrame_ConvertMacToWinMenuItemLabel (MovieController theMC, MenuReference theWinMenu, long theModifiers, UInt16 theMenuItem)
{
	Str255		myString;
	char 		*myLabelText = NULL;
	char 		*myBeginText = NULL;
	char 		*myFinalText = NULL;
	short		myLabelSize = 0;

	// get the appropriate label for the specified item and keyboard modifiers
	MCGetMenuString(theMC, theModifiers, MENU_ITEM(theMenuItem), myString);
	
	switch (theMenuItem) {
		case IDM_EDITUNDO:
			myBeginText = kAmpersandText;
			myFinalText = kWinUndoAccelerator;
			break;
			
		case IDM_EDITPASTE:
			myBeginText = "";
			myFinalText = kWinPasteAccelerator;
			// note that we are not inserting any ampersand anywhere in this label,
			// so the Alt-key search will use the first letter of the label (which
			// may conflict with some other Alt-key letter); fixing this is left as
			// an exercise for the reader
			break;
			
		case IDM_EDITCLEAR:
			myBeginText = kAmpersandText;
			myFinalText = kWinClearAccelerator;
			break;
			
		default:
			// currently, only the Undo, Paste, and Clear items are modified by MCSetUpEditMenu,
			// so that's all we'll handle here; by returning, we leave the existing label intact
			return;
	}
	
	myLabelSize = strlen(myBeginText) + myString[0] + strlen(myFinalText) + 1;
	myLabelText = malloc(myLabelSize);
	if (myLabelText == NULL)
		return;
	
	BlockMove(myBeginText, myLabelText, strlen(myBeginText));
	BlockMove(&myString[1], myLabelText + strlen(myBeginText), myString[0]);
	BlockMove(myFinalText, myLabelText + strlen(myBeginText) + myString[0], strlen(myFinalText));
	myLabelText[myLabelSize - 1] = '\0';
	
	QTFrame_SetMenuItemLabel(theWinMenu, theMenuItem, myLabelText);

	free(myLabelText);
}
#endif	// TARGET_OS_WIN32
