LRAUV  revA
AuvMath Member List

This is the complete list of members for AuvMath, including all inherited members.

AreaContains(float x, float y, int segments, float *x0, float *y0, float *x1, float *y1)AuvMathstatic
AzimuthAndElevationToUnitVector(float &azimuth, float &elevation, Point3D &uhat)AuvMathstatic
BulkModulus(double salinity, double temperature, double pressure)AuvMathstatic
DEG_TO_RADAuvMathstatic
Density(double salinity, double temperature, double pressure)AuvMathstatic
FindLtEqIndex(const T *values, const T &value, const unsigned int indexMin, const unsigned int indexMax)AuvMathstatic
FlipEndian(T value)AuvMathstatic
FlipEndian(uint8_t value)AuvMath
FlipEndian(int8_t value)AuvMath
FlipEndian(uint16_t value)AuvMath
FlipEndian(int16_t value)AuvMath
FlipEndian(uint32_t value)AuvMath
FlipEndian(int32_t value)AuvMath
FlipEndian(uint64_t value)AuvMath
FlipEndian(int64_t value)AuvMath
FlipEndian(float value)AuvMath
FlipEndian(double value)AuvMath
InLimit(const T &value, const T &limit1, const T &limit2)AuvMathstatic
Interpolate1D(const T &x, const T &data0, const T &data1, const T &x0, const T &x1)AuvMathstatic
Interpolate2D(const T &x, const T &y, T data[][2], const T &x0, const T &x1, const T &y0, const T &y1)AuvMathstatic
Interpolate3D(const T &x, const T &y, const T &z, T data[][2][2], const T &x0, const T &x1, const T &y0, const T &y1, const T &z0, const T &z1)AuvMathstatic
Interpolate4D(const T &w, const T &x, const T &y, const T &z, T data[][2][2][2], const T &w0, const T &w1, const T &x0, const T &x1, const T &y0, const T &y1, const T &z0, const T &z1)AuvMathstatic
Limit(const T &value, const T &limit1, const T &limit2)AuvMathstatic
Max(const T &a, const T &b)AuvMathinlinestatic
Min(const T &a, const T &b)AuvMathinlinestatic
ModPi(const T &angle)AuvMathstatic
NanZero(const T &value)AuvMathstatic
OceanDepth(const double &pressure, const double &latitude)AuvMathstatic
OceanPressure(const double &depth, const double &latitude)AuvMathstatic
RAD_TO_DEGAuvMathstatic
Round(const T &value, const T &divisor)AuvMathstatic
ShellSort(T array[], int arraySize)AuvMathinlinestatic
Sign(const T &x)AuvMathstatic
Square(T number)AuvMathinlinestatic
Swap(T &a, T &b)AuvMathinlinestatic
TriangleContains(float x, float y, float x0, float y0, float x1, float y1, float x2, float y2)AuvMathstatic
TWOPIAuvMathstatic
UnitVectorToAzimuthAndElevation(Point3D &uhat, float &azimuth, float &elevation)AuvMathstatic