LRAUV  revA
Point6D Member List

This is the complete list of members for Point6D, including all inherited members.

absSum() const Point6D
addProduct(Matrix6x6 &lhs, Point6D &rhs)Point6D
addProduct(const Point6D &lhs, const double rhs)Point6D
addProduct(const Point3D &lhs, const double rhs)Point6D
copy() const Point6D
Delete1D(double *array)I1D< double >inlinestatic
getHeading() const Point6Dinline
getM() const Point6Dinlinevirtual
getP() const Point6Dinline
getPitch() const Point6Dinline
getPtr1d()Point6Dinlinevirtual
getQ() const Point6Dinline
getR() const Point6Dinline
getRoll() const Point6Dinline
getU() const Point6Dinline
getV() const Point6Dinline
getW() const Point6Dinline
getX() const Point6Dinline
getY() const Point6Dinline
getZ() const Point6Dinline
I1D()I1D< double >inlineprotected
I1D(const I1D &)I1D< double >inlineprotected
New1D(int m, bool extra=false)I1D< double >inlinestatic
operator*=(const Point6D &rhs)Point6D
operator*=(const double rhs)Point6D
operator+=(const Point6D &rhs)Point6D
operator+=(const Point3D &rhs)Point6D
operator+=(const double rhs)Point6D
operator-=(const Point6D &rhs)Point6D
operator-=(const double rhs)Point6D
operator=(const Point6D &rhs)Point6D
operator=(const double rhs)Point6D
operator[](int index)Point6D
Point6D()Point6D
Point6D(const double &init)Point6D
Point6D(const double &x, const double &y, const double &z, const double &roll, const double &pitch, const double &heading)Point6D
Point6D(const Point6D &value)Point6D
setHeading(const double heading)Point6Dinline
setP(const double p)Point6Dinline
setPitch(const double pitch)Point6Dinline
setQ(const double q)Point6Dinline
setR(const double r)Point6Dinline
setRoll(const double roll)Point6Dinline
setU(const double u)Point6Dinline
setV(const double v)Point6Dinline
setW(const double w)Point6Dinline
setX(const double x)Point6Dinline
setY(const double y)Point6Dinline
setZ(const double z)Point6Dinline
sum() const Point6D
sumSquared() const Point6D
toAbs()Point6D
toString() const Point6Dvirtual
value_Point6Dprotected
~I1D()I1D< double >inlinevirtual
~Point6D()Point6Dinlinevirtual