behavior missionTimer {
  timeOut = 36000;
}



behavior setpoint
{
  duration     = 36000;        #Seconds
  heading      = 180.0;       #Degrees
  speed        = 0.0;       #Meters/second
  verticalMode = pitch;
  pitch        = 30.0;        #degrees
}

behavior dropTheWeight
{
dummy = 1;
duration = 5;
}

behavior setpoint
{
duration = 1800;
heading = 180.0;
speed = 0.0;
verticalMode = pitch;
pitch = 30.0;
}

behavior ascend
{
   duration = 300;
   horizontalMode = rudder;
   horizontal = 3;
   pitch = 30;
   speed = 1.5;
   endDepth = 2;
}
 
