# world modeling application
# brl/bbas/bwm/algo/CMakeLists.txt

INCLUDE( ${MODULE_PATH}/UseBGUI3D.cmake )
INCLUDE( ${BRL_MODULE_PATH}/FindSHAPELIB.cmake )

IF(HAS_BGUI3D)
IF(SHAPELIB_FOUND) 

INCLUDE_DIRECTORIES( ${BRL_INCLUDE_DIR}/b3p/shapelib)

SET(bwm_algo_sources
   bwm_algo.cxx                   bwm_algo.h
   bwm_lidar_algo.cxx             bwm_lidar_algo.h
   bwm_utm_lat_lon.cxx            bwm_utm_lat_lon.h
   bwm_rat_proj_camera.cxx        bwm_rat_proj_camera.h
   bwm_plane_fitting_lsf.cxx      bwm_plane_fitting_lsf.h
   bwm_soview2D_cross.cxx         bwm_soview2D_cross.h
                                  bwm_soview2D_vertex.h
   bwm_image_processor.cxx        bwm_image_processor.h
   bwm_utils.cxx                  bwm_utils.h
   bwm_delaunay_tri.cxx           bwm_delaunay_tri.h
   bwm_shape_file.cxx             bwm_shape_file.h
)


#ADD_EXECUTABLE( bwm_algo ${bwm_algo_sources} )
ADD_LIBRARY(bwm_algo ${bwm_algo_sources})

TARGET_LINK_LIBRARIES( bwm_algo sdet vtol vil vil_algo vgl vgl_algo vnl vnl_algo vsol vpgl vpgl_algo vpgl_file_formats bgui brip vdgl bsta vgui vcl shapelib)
ENDIF(SHAPELIB_FOUND)
ENDIF(HAS_BGUI3D)
