//------------------------------------------------------------------------------------
// <copyright file="VirtualRelayControllerSettings.cpp" company="LiquidRobotics">
//
// Copyright (c) 2014 Liquid Robotics, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// This software is associated with a release.  Liquid Robotics makes no
// representation that the design, interfaces or component distribution will
// remain unchanged in future releases.
//
// </copyright>
//
// <summary>
// 	Implementation of VirtualRelayControllerSettings class, a serializable entity that
//  holds the various settings for the VirtualRelayController class
// </summary>
//
// <owner>Arash Ushani</owner>
//------------------------------------------------------------------------------------

#include "VirtualRelayControllerSettings.h"
#include "LqrSMACLoadSaveBoostXml.h"

using namespace std;
using namespace LiquidRobotics::SMACFramework;

namespace LiquidRobotics {
namespace VirtualRelay {

VirtualRelayControllerSettings::VirtualRelayControllerSettings()
: host("test.liquidr.com")
, hostPort(643)
, sleepTime(120)
, retries(10)
, retryRate(15)
, timeoutSeconds(5)
{
}

VirtualRelayControllerSettings::VirtualRelayControllerSettings(const VirtualRelayControllerSettings& rhs)
: host(rhs.host)
, hostPort(rhs.hostPort)
, commsTaskID(rhs.commsTaskID)
, sleepTime(rhs.sleepTime)
, retries(rhs.retries)
, retryRate(rhs.retryRate)
, timeoutSeconds(rhs.timeoutSeconds)
, messageManagerSettings(rhs.messageManagerSettings)
{
}

const string& VirtualRelayControllerSettings::GetHost() const
{
	return host;
}

void VirtualRelayControllerSettings::SetHost(const string& newValue)
{
	host = newValue;
}

const int VirtualRelayControllerSettings::GetHostPort() const
{
	return hostPort;
}

void VirtualRelayControllerSettings::SetHostPort(const int newValue)
{
	hostPort = newValue;
}

const int VirtualRelayControllerSettings::GetCommsTaskID() const
{
	return commsTaskID;
}

void VirtualRelayControllerSettings::SetCommsTaskID(const int newValue)
{
	commsTaskID = newValue;
}

const int VirtualRelayControllerSettings::GetSleepTime() const
{
	return sleepTime;
}

void VirtualRelayControllerSettings::SetSleepTime(const int newValue)
{
	sleepTime = newValue;
}

const int VirtualRelayControllerSettings::GetRetries() const
{
	return retries;
}

void VirtualRelayControllerSettings::SetRetries(const int newValue)
{
	retries = newValue;
}

const int VirtualRelayControllerSettings::GetRetryRate() const
{
	return retryRate;
}

void VirtualRelayControllerSettings::SetRetryRate(const int newValue)
{
	retryRate = newValue;
}

const int VirtualRelayControllerSettings::GetTimeoutSeconds() const
{
	return timeoutSeconds;
}

void VirtualRelayControllerSettings::SetTimeoutSeconds(const int newValue)
{
	timeoutSeconds = newValue;
}

VirtualRelayMessageManagerSettings& VirtualRelayControllerSettings::GetMessageManagerSettings()
{
	return messageManagerSettings;
}

void VirtualRelayControllerSettings::SetMessageManagerSettings(const VirtualRelayMessageManagerSettings& newValue)
{
	messageManagerSettings = newValue;
}

void VirtualRelayControllerSettings::Load(const string& fileName)
{
	LoadBoostXml(fileName, *this);
}

void VirtualRelayControllerSettings::Save(const string& fileName) const
{
	SaveBoostXml(fileName, *this);
}

}
}
