#include "SonardyneCommand.h"

const char *SonardyneCommandName = "SonardyneCommand";

SonardyneCommand::SonardyneCommand( MessageQueue::Access access )
     : MessageQueue( SonardyneCommandName,
                     sizeof( Command ),
                     5,
                     access,
                     False )
{

}

SonardyneCommand::~SonardyneCommand()
{

}

//===============================================================
int SonardyneCommand::read( Command *cmd )
{
     return MessageQueue::read((void *)cmd);
}

int SonardyneCommand::write( Command *cmd )
{
     return MessageQueue::write((void *)cmd);
}


//===============================================================

