Shader "Custom/SteamVR_HiddenArea" { CGINCLUDE #include "UnityCG.cginc" float4 vert(appdata_base v) : SV_POSITION { return v.vertex; } float4 frag(float4 v : SV_POSITION) : COLOR { return float4(0,0,0,0); } ENDCG SubShader { Tags { "Queue" = "Background" } Pass { ZTest Always Cull Off ZWrite On Fog { Mode Off } CGPROGRAM #pragma vertex vert #pragma fragment frag ENDCG } } }