//========= Copyright 2015, Valve Corporation, All rights reserved. =========== // // Purpose: Flips the camera output back to normal for D3D. // //============================================================================= using UnityEngine; using System.Collections; public class SteamVR_CameraFlip : MonoBehaviour { static Material blitMaterial; void OnEnable() { if (blitMaterial == null) blitMaterial = new Material(Shader.Find("Custom/SteamVR_BlitFlip")); } void OnRenderImage(RenderTexture src, RenderTexture dest) { Graphics.Blit(src, dest, blitMaterial); } }