/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
 *                                                                  *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2003    *
 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: miscellaneous math and prototypes

 ********************************************************************/

#ifndef _V_RANDOM_H_
#define _V_RANDOM_H_
#include "ivorbiscodec.h"
#include "os_types.h"

/*#define _VDBG_GRAPHFILE "_0.m"*/

//!! 1 line
#include <fract.h>

#ifdef _VDBG_GRAPHFILE
extern void *_VDBG_malloc(void *ptr,long bytes,char *file,long line); 
extern void _VDBG_free(void *ptr,char *file,long line); 

#undef _ogg_malloc
#undef _ogg_calloc
#undef _ogg_realloc
#undef _ogg_free

#define _ogg_malloc(x) _VDBG_malloc(NULL,(x),__FILE__,__LINE__)
#define _ogg_calloc(x,y) _VDBG_malloc(NULL,(x)*(y),__FILE__,__LINE__)
#define _ogg_realloc(x,y) _VDBG_malloc((x),(y),__FILE__,__LINE__)
#define _ogg_free(x) _VDBG_free((x),__FILE__,__LINE__)
#endif

#include "asm_arm.h"
  
#ifndef _V_WIDE_MATH
#define _V_WIDE_MATH
  
#ifndef  _LOW_ACCURACY_
/* 64 bit multiply */

//!!#include <sys/types.h>

//!! 3 lines
#define LITTLE_ENDIAN 1
#define BIG_ENDIAN 2
#define BYTE_ORDER LITTLE_ENDIAN

#if BYTE_ORDER==LITTLE_ENDIAN
union magic {
  struct {
    ogg_int32_t lo;
    ogg_int32_t hi;
  } halves;
  ogg_int64_t whole;
};
#endif 

#if BYTE_ORDER==BIG_ENDIAN
union magic {
  struct {
    ogg_int32_t hi;
    ogg_int32_t lo;
  } halves;
  ogg_int64_t whole;
};
#endif

//!!static ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
#ifdef OPT_FRACTIONAL

/*** intrinsic option
  return(shr_fr1x32(mult_fr1x32x32((fract32)x, (fract32)y), 1));
***/

/** original inline assembly option
ogg_int32_t temp;

    asm volatile("R6=%1;R7=%2;\
    A1 = R6.H * R7.L (M), A0 = R6.H * R7.H;\
    A1 += R7.H * R6.L (M);\
    A1 = A1>>>15;\
    %0 = (A0 += A1);\
    %0 = %0>>>1;"
         : "=d" (temp)
         : "d" (x), "d" (y)
         : "A0", "A1", "R6", "R7"
         );     
  
return temp;         
**/

/*** RA code ***/
   ogg_int32_t hp;
   asm volatile (                          \
    " a1 = %1.l*%2.l(fu);              \n  \
      a1 = a1 >> 16;                   \n  \
      a1+= %1.h*%2.l(m,is);            \n  \
      a1+= %2.h*%1.l(m,is);            \n  \
      a1 = a1>>>16;                    \n  \
      %0 = (a1+= %1.h*%2.h)(is);":  \
      "=O"(hp):                     \
      "d"(x),"d"(y):                \
      "a1", "astat");
   return hp;

  
#else
  union magic magic;
  magic.whole = (ogg_int64_t)x * y;
  return magic.halves.hi;
#endif
}

//!!static ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
#ifdef OPT_FRACTIONAL

/*** intrinsic option
  return mult_fr1x32x32((fract32)x, (fract32)y);
***/

/*** original inline assembly option
ogg_int32_t temp;
        
    asm volatile("R6=%1;R7=%2;\
    A1 = R6.H * R7.L (M), A0 = R6.H * R7.H;\
    A1 += R7.H * R6.L (M);\
    A1 = A1>>>15;\
    %0 = (A0 += A1);"
         : "=d" (temp)
         : "d" (x), "d" (y)
         : "A0", "A1", "R6", "R7"
         );         
return temp;
***/

/*** RA code ***/
  return mult_fr1x32x32NS(x, y);
                         
#else
  return MULT32(x,y)<<1;
#endif
}

static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
#ifdef OPT_FRACTIONAL
   ogg_int32_t prod;
   asm volatile (                          \
    " %3 = (a1 = %1.l*%2.l)(fu);       \n  \
      a1 = a1 >> 16;                   \n  \
      a1+= %1.h*%2.l(m,is);            \n  \
      a1+= %2.h*%1.l(m,is);            \n  \
      %4 = a1.w;                       \n  \
      %3 = pack(%4.l,%3.l);            \n  \
      a1 = a1>>>16;                    \n  \
      %4 = (a1+= %1.h*%2.h)(is);       \n  \
      %3 >>= 15;                       \n  \
      %4 <<= 17;                       \n  \
      %0 = %3 | %4;":                \
      "=d"(prod):                    \
      "d"(x),"d"(y),"?O"(0),"?O"(0): \
      "a1", "astat");
   return prod;

#else	
  union magic magic;
  magic.whole  = (ogg_int64_t)x * y;
  return ((ogg_uint32_t)(magic.halves.lo)>>15) | ((magic.halves.hi)<<17);
#endif
}

#else
/* 32 bit multiply, more portable but less accurate */

/*
 * Note: Precision is biased towards the first argument therefore ordering
 * is important.  Shift values were chosen for the best sound quality after
 * many listening tests.
 */

/*
 * For MULT32 and MULT31: The second argument is always a lookup table
 * value already preshifted from 31 to 8 bits.  We therefore take the 
 * opportunity to save on text space and use unsigned char for those
 * tables in this case.
 */

static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
  return (x >> 9) * y;  /* y preshifted >>23 */
}

static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
  return (x >> 8) * y;  /* y preshifted >>23 */
}

static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
  return (x >> 6) * y;  /* y preshifted >>9 */
}

#endif

/*
 * This should be used as a memory barrier, forcing all cached values in
 * registers to wr writen back to memory.  Might or might not be beneficial
 * depending on the architecture and compiler.
 */
#define MB()

/*
 * The XPROD functions are meant to optimize the cross products found all
 * over the place in mdct.c by forcing memory operation ordering to avoid
 * unnecessary register reloads as soon as memory is being written to.
 * However this is only beneficial on CPUs with a sane number of general
 * purpose registers which exclude the Intel x86.  On Intel, better let the
 * compiler actually reload registers directly from original memory by using
 * macros.
 */

#ifdef __i386__

#define XPROD32(_a, _b, _t, _v, _x, _y)		\
  { *(_x)=MULT32(_a,_t)+MULT32(_b,_v);		\
    *(_y)=MULT32(_b,_t)-MULT32(_a,_v); }
#define XPROD31(_a, _b, _t, _v, _x, _y)		\
  { *(_x)=MULT31(_a,_t)+MULT31(_b,_v);		\
    *(_y)=MULT31(_b,_t)-MULT31(_a,_v); }
#define XNPROD31(_a, _b, _t, _v, _x, _y)	\
  { *(_x)=MULT31(_a,_t)-MULT31(_b,_v);		\
    *(_y)=MULT31(_b,_t)+MULT31(_a,_v); }

#else

static inline void XPROD32(ogg_int32_t  a, ogg_int32_t  b,
			   ogg_int32_t  t, ogg_int32_t  v,
			   ogg_int32_t *x, ogg_int32_t *y)
{
  *x = MULT32(a, t) + MULT32(b, v);
  *y = MULT32(b, t) - MULT32(a, v);
}

static inline void XPROD31(ogg_int32_t  a, ogg_int32_t  b,
			   ogg_int32_t  t, ogg_int32_t  v,
			   ogg_int32_t *x, ogg_int32_t *y)
{
  *x = MULT31(a, t) + MULT31(b, v);
  *y = MULT31(b, t) - MULT31(a, v);
}

static inline void XNPROD31(ogg_int32_t  a, ogg_int32_t  b,
			    ogg_int32_t  t, ogg_int32_t  v,
			    ogg_int32_t *x, ogg_int32_t *y)
{
  *x = MULT31(a, t) - MULT31(b, v);
  *y = MULT31(b, t) + MULT31(a, v);
}

#endif

#endif

#ifndef _V_CLIP_MATH
#define _V_CLIP_MATH

static inline ogg_int32_t CLIP_TO_15(ogg_int32_t x) {

#ifdef OPT_FRACTIONAL    

    asm volatile("%0 = %0 << 16 (S);\
    %0 >>>= 16;"
         : "+d" (x)
         :
         :
         ); 

return x;

#else

  int ret=x;
           
  ret-= ((x<=32767)-1)&(x-32767);
  ret-= ((x>=-32768)-1)&(x+32768);
  return(ret);
  
#endif
}

#endif

#endif




