#include "lcd_buffers.h"

section("sdram0") u16 Frame0[LCD_PIXELS_PER_LINE * LCD_LINES_PER_FRAME];

/* This is part of the front porch and will not
   be displayed */
section("sdram0") u16 TempFrame[640];


DESCRIPTOR_LARGE DummyBuffer[2];
DESCRIPTOR_LARGE Buffer1[LCD_NUM_FRAMES_DISPLAY];
