HR: 1330h
AN: H42C-1090 [PDF]
TI: Simulating Lanform Evolution on Mars
AU: * Howard, A D
EM: alanh@virginia.edu
AF: University of Virginia, Dept. Environmental Sciences
P.O. Box400123, Charlottesville, VA 22904
AB:
Knowledge of the planet Mars largely derives from remote sensing. Although these data are of increasing resolution and
spectral coverage, including global topography at about 1 km2 resolution, interpretations vary widely about past processes
and environments. Most uncertain is the environment of early Mars, during the Noachian Period (4.5 to about 3.5 b.y.).
Interpretations range from a relatively warm wet climate with lakes and precipitation runoff, to a cold, dry Mars with valley
networks originating solely from hydrothermally-driven seepage. Geomorphic analysis has generally been based upon image
interpretation and terrestrial analogs. Increasingly, however, quantitative process and landform modeling is being brought
to bear, including simulation modeling of landform evolution.
A simulation model incorporates geomorphic processes relevant to Mars. Impact cratering is simulated geometrically by
randomly-located impacts drawn from a size-frequency distribution. Scaling of crater dimensions is based upon fresh martian
crater morphology, and heuristic rules govern inheritance from the pre-existing topography. Simulated cratered landscapes
serve as initial conditions for simulated eolian erosion and deposition, inundation by lava flows,and fluvial denudation.
The heuristic eolian model assumes that the long-term rate of eolian deposition and erosion is a function of an "exposure
index", which is based upon the relative height of a location, such that valleys and crater floors are rapidly filled, level
plains either receive no deposition or are slightly eroded, and crater rims and hill summits are eroded. Deposition on Mars
is assumed to occur from saltation, deposition of dust from dust storms, and long-distance transport of crater ejecta and
volcanic ash. The eolian model predicts that craters should infill at a nearly constant rate.
Simulation of lava flow emplacement is also heuristic, based upon flow events of variable duration from specified source
vents. The probability of a lava flow extending in a given direction is assumed greatest at the margins of recently active
portions of the flow and is proportional to the local topographic gradient. Inundation of a cratered landscape is highly
stochastic, with some craters surviving unscathed while neighbors are filled.
Sumulation of fluvial erosion largely follows the landform evolution model of Howard [1994], with: 1) weathering rates a
function of regolith thickness; 2) mass wasting involving both linear diffusional creep and accelerated motion as slopes
approach a limiting angle; 3) detachment-limited fluvial erosion based upon shear stress, unit stream power, or bedload
abrasion; and 4) sediment transport and deposition/erosion in alluvial channels, fans, deltas, and pediments. Fluvial
erosion of cratered landscapes under assumed desert climate results in short valley systems with enclosed drainages in and
between craters that resemble landscapes of the terrestrial Mojave and Basin and Range provinces. Drainage integration
increases with time, but continued impact cratering disrupts fluvial networks.
Model validation is limited by low resolution of images and topography, lack of stratigraphic information, absence of dating
methods, and strong post-Noachian modification of landscapes by wind, mass-wasting, and "gardening" by small impacts.
Nevertheless, the profiles of streams and fans are consistent with the gentle sections being sand or fine gravel, and steeper
bedrock or boulder-floored sections. Simulated landscapes also compare favorably with the visual appearance of degraded
Noachian cratered landscapes and with hypsometry and slope geometry statistics.
DE: 1815 Erosion and sedimentation
DE: 1824 Geomorphology (1625)
DE: 5415 Erosion and weathering
DE: 6225 Mars
SC: Hydrology [H]
MN: 2003 Fall Meeting