HR: 0800h
AN: AE31A-0157 [Abstracts]
TI: Simulation of Streamer Initiation using a Particle in Cell Code with Monte Carlo Collisions :
Application to Sprite ignition.
AU: * Chanrion, O
EM: chanrion@dsri.dk
AF: Danish Space Research Institute, Juliane Maries Vej 30, Copenhagen, 2100
Denmark
AU: Neubert, T
EM: neubert@dsri.dk
AF: Danish Space Research Institute, Juliane Maries Vej 30, Copenhagen, 2100
Denmark
AB:
A particle code designed to simulate electrical breakdown of air is
presented. By the use of 2D axisymetrical coordinates, the code can
simulate 3D development of an electron avalanche, its transition into
a streamer and the beginning of the streamer propagation. The method
employed is a classical Particle in Cell method plus Monte Carlo
treatment of collisions. The particles are followed inside a Cartesian
mesh, collision processes are performed randomly accordingly
cross sections and the self-consistent electric field is
calculated. The use of a particle method gives us a kinetic
description of the electron population; in particular we can obtain
the electronic distribution function in the head of the streamer where
the electric field varies strongly. The mobility, mean energy, and
every considered collisional events rates are calculated without the
assumption of locally constant electric field commonly used in fluid
simulations. Some results of streamer development under
atmospheric condition of sprite ignition are presented. The use of such simulation makes possible the
comparison with laboratory discharge experiments or sprite
observation campaigns by recovering informations on optical
emissions for example.
DE: 7843 Numerical simulation studies
DE: 3324 Lightning
DE: 3332 Mesospheric dynamics
DE: 3304 Atmospheric electricity
DE: 0654 Plasmas
SC: Atmospheric and Space Electricity [AE]
MN: 2004 AGU Fall Meeting