HR: 0800h
AN: ED41A-0250 [Abstracts]
TI: Teaching with Games: Online Resources and Examples for Entry Level Courses
AU: * Teed, R
EM: rteed2000@yahoo.com
AF: Wright State University, Geology Department, Dayton, OH 45435
AU: Manduca, C
EM: cmanduca@carleton.edu
AF: Science Education Resource Center, Carleton College, Northfield, MN 55057
AB:
Using games to teach introductory geoscience can motivate students to enthusiastically learn material that they might
otherwise condemn as "boring". A good educational game is one that immerses the players in the material and engages them for
as long as it takes to master that material. There are some good geoscience games already available, but instructors can
also create their own, suitable to their students and the content that they are teaching.
Game-Based Learning is a module on the Starting Point website for faculty teaching entry level geosciences. It assists
faculty in using games in their teaching by providing a description of the features of game-based learning, why you would
use it, how to use games to teach geoscience, examples, and references. Other issues discussed include the development of
video games for teaching, having your students create educational games, what makes a good game, handling competition in the
classroom, and grading. The examples include descriptions of and rules for a GPS treasure hunt, a geology quiz show, and an
earthquake game, as well as links to several online geological video games, and advice on how to design a paleontology board
game.
Starting Point is intended to help both experienced faculty and new instructors meet the challenge of teaching introductory
geoscience classes, including environmental science and oceanography as well as more traditional geology classes. For many
students, these classes are both the first and the last college-level science class that they will ever take. They need to
learn enough about the Earth in that one class to sustain them for many decades as voters, consumers, and sometimes even as
teachers. Starting Point is produced by a group of authors working with the Science Education Resource Center. It contains
dozens of detailed examples categorized by geoscience topic with advice about using them and assessing learning. Each
example is linked to one of many modules, such as Game-Based Learning, Interactive Lectures, or Using an Earth History
Approach. These modules describe teaching tools and techniques, provide examples and advice about using them in an
introductory geoscience class, and give instructors details on how to create their own exercises.
UR: http://serc.carleton.edu/introgeo/games/index.html
DE: 0810 Post-secondary education
DE: 0820 Curriculum and laboratory design
DE: 0825 Teaching methods
DE: 0845 Instructional tools
SC: Education and Human Resourcese [ED]
MN: 2004 AGU Fall Meeting