Fillet Entities panel
Use the Fillet Entities function to apply fillets to existing entities. This function does not recognize chains. Instead, use the Fillet Chains function.
Modify multiple entities by holding down the left mouse button and dragging the cursor across the entity. The pictures below illustrate how this works for different functions.
The first image shows entities before modification. The second image shows how the entities are divided after dragging the mouse.
You cannot drag the cursor to trim entities when you use the Auto method.





