<?xml version="1.0" encoding="UTF-8"?>
<Mission xmlns="Tethys"
       xmlns:Control="Tethys/Control"
       xmlns:Guidance="Tethys/Guidance" 
       xmlns:Trigger="Tethys/Trigger" 
       xmlns:Units="Tethys/Units"
       xmlns:Universal="Tethys/Universal"
       xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
       xsi:schemaLocation="Tethys http://okeanids.mbari.org/tethys/Xml/Tethys.xsd
                           Tethys/Control http://okeanids.mbari.org/tethys/Xml/Control.xsd
                           Tethys/Guidance http://okeanids.mbari.org/tethys/Xml/Guidance.xsd
                           Tethys/Trigger http://okeanids.mbari.org/tethys/Xml/Trigger.xsd
                           Tethys/Units http://okeanids.mbari.org/tethys/Xml/Units.xsd
                           Tethys/Universal http://okeanids.mbari.org/tethys/Xml/Universal.xsd"
       Id="calc_cb_cg">

<!-- The following arguments are input arguments -->

    <DefineArg Name="MissionTimeout"><Description>
        Maximum duration of mission
    </Description><Units:minute/><Value>90</Value></DefineArg>

    <DefineArg Name="BallastDepth"><Units:meter/><Value>8.0</Value></DefineArg>

    <DefineArg Name="HoldDuration"><Units:minute/><Value>25</Value></DefineArg>

    <DefineArg Name="PitchHoldDuration"><Units:minute/><Value>10</Value></DefineArg>

    <DefineArg Name="Speed"><Units:meter_per_second/><Value>0</Value></DefineArg>

    <DefineArg Name="DepthDeadband"><Units:meter/><Value>0.1</Value></DefineArg>

    <DefineArg Name="BuoyPeriod"><Units:second/><Value>0.4</Value></DefineArg>

    <DefineArg Name="BuoyancyDefault"><Control:VerticalControl.buoyancyDefault/></DefineArg>

    <DefineArg Name="UpPitch"><Units:degree/><Value>20.0</Value></DefineArg>

    <DefineArg Name="DownPitch"><Units:degree/><Value>-20.0</Value></DefineArg>

<!-- The timeout -->

    <Timeout Duration="MissionTimeout"/>

<!-- And now the mission -->

    <Assign><Parallel/><Control:VerticalControl.kpPitchMass/><Units:count/><Value>0.01</Value></Assign>

    <Assign><Parallel/><Control:VerticalControl.kiPitchMass/><Units:reciprocal_second/><Value>0.0015</Value></Assign>

    <Assign><Parallel/><Control:VerticalControl.kdPitchMass/><Units:second/><Value>0</Value></Assign>

    <Guidance:SetSpeed>
        <While>
            <Universal:platform_propeller_rotation_rate/>
            <Eq><Units:radian_per_second/><Value>0</Value></Eq>
        </While>
        <Setting><Guidance:SetSpeed.period/><Arg Name="BuoyPeriod"/></Setting>
    </Guidance:SetSpeed>

    <Aggregate Id="Flat">

        <Sequence/>

        <Guidance:SetSpeed>
            <Parallel/>
            <Setting><Guidance:SetSpeed.speed/><Units:meter_per_second/><Value>0</Value></Setting>
        </Guidance:SetSpeed>

        <Assign><Parallel/><Control:VerticalControl.depthDeadband/><Arg Name="DepthDeadband"/></Assign>

        <Guidance:Pitch>
            <Parallel/>
            <Setting><Guidance:Pitch.pitch/><Units:degree/><Value>0</Value></Setting>
            <Setting><Guidance:Pitch.depth /><Arg Name="BallastDepth" /></Setting>
        </Guidance:Pitch>

        <Guidance:Wait>
            <Sequence/>
            <Setting><Guidance:Wait.duration/><Arg Name="HoldDuration"/></Setting>
        </Guidance:Wait>

        <Syslog Severity="Important">Flat -- Buoyancy:<Universal:platform_buoyancy_position/><Units:cubic_centimeter/>Mass:<Universal:platform_mass_position/><Units:centimeter/>Pitch:<Universal:platform_pitch_angle/><Units:degree/></Syslog>

    </Aggregate>

    <Aggregate Id="PitchDown">

        <Sequence/>

        <Guidance:SetSpeed>
            <Parallel/>
            <Setting><Guidance:SetSpeed.speed/><Units:meter_per_second/><Value>0</Value></Setting>
        </Guidance:SetSpeed>

        <Assign><Parallel/><Control:VerticalControl.depthDeadband/><Arg Name="DepthDeadband"/></Assign>

        <Guidance:Pitch>
            <Parallel/>
            <Setting><Guidance:Pitch.pitch/><Arg Name="DownPitch"/></Setting>
            <Setting><Guidance:Pitch.depth /><Arg Name="BallastDepth" /></Setting>
        </Guidance:Pitch>

        <Guidance:Wait>
            <Sequence/>
            <Setting><Guidance:Wait.duration/><Arg Name="HoldDuration"/></Setting>
        </Guidance:Wait>

        <Syslog Severity="Important">Pitch Down -- Buoyancy:<Universal:platform_buoyancy_position/><Units:cubic_centimeter/>Mass:<Universal:platform_mass_position/><Units:centimeter/>Pitch:<Universal:platform_pitch_angle/><Units:degree/></Syslog>

    </Aggregate>

    <Aggregate Id="PitchUp">

        <Sequence/>

        <Guidance:SetSpeed>
            <Parallel/>
            <Setting><Guidance:SetSpeed.speed/><Units:meter_per_second/><Value>0</Value></Setting>
        </Guidance:SetSpeed>

        <Assign><Parallel/><Control:VerticalControl.depthDeadband/><Arg Name="DepthDeadband"/></Assign>

        <Guidance:Pitch>
            <Parallel/>
            <Setting><Guidance:Pitch.pitch/><Arg Name="UpPitch"/></Setting>
            <Setting><Guidance:Pitch.depth /><Arg Name="BallastDepth" /></Setting>
        </Guidance:Pitch>

        <Guidance:Wait>
            <Sequence/>
            <Setting><Guidance:Wait.duration/><Arg Name="HoldDuration"/></Setting>
        </Guidance:Wait>

        <Syslog Severity="Important">Pitch Up -- Buoyancy:<Universal:platform_buoyancy_position/><Units:cubic_centimeter/>Mass:<Universal:platform_mass_position/><Units:centimeter/>Pitch:<Universal:platform_pitch_angle/><Units:degree/></Syslog>

    </Aggregate>

    <Aggregate Id="Float_Up">

        <Sequence/>

        <Break>
            <Universal:depth/>
            <Lt><Units:meter/><Value>1</Value></Lt>
        </Break>

        <Guidance:SetSpeed>
            <Parallel/>
            <Setting><Guidance:SetSpeed.speed/><Units:meter_per_second/><Value>0</Value></Setting>
        </Guidance:SetSpeed>

        <Guidance:Buoyancy>
            <Parallel/>
            <Setting><Guidance:Buoyancy.position /><Arg Name="BuoyancyDefault"/></Setting>
        </Guidance:Buoyancy>

        <Guidance:Wait>
            <Sequence/>
            <Timeout Duration="P15M"></Timeout>
        </Guidance:Wait>

    </Aggregate>

</Mission>
