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413 | # Copyright (c) 2024 MBARI
# MBARI Proprietary Information. Confidential. All Rights Reserved
# Unauthorized copying or distribution of this file via any medium is strictly
# prohibited.
#
# WARNING - This file contains information whose export is restricted by the
# Export Administration Act of 1979 (Title 50, U.S.C., App. 2401 et seq.), as
# amended. Violations of these export laws are subject to severe civil and/or
# criminal penalties.
mission zoomies_and_homies_and_sampling {
"""
Depart the dock and zoom over to a location while homing and sampling. Once close enough, grab the fix end let the mission end.
"""
arguments {
# Define mission arguments
MissionTimeout = 12 hour
"""
Maximum length of mission
"""
AcousticContactTimeout = 3 hour
"""
If the vehicle does not receive an acoustic signal for more than this
length of time, it will surface for communications with shore.
"""
ContactLabel = 20 count
"""
The acoustic address of the asset to be tracked
"""
ContactDepth = 1 meter
"""
The depth of the asset to be tracked
"""
ContactDistance = 150 meter
"""
How close to get before stopping
"""
SetNavFix = true
"""
Whether to take a fix from the acoustic beason upon
acheiving contact distance.
"""
NavFixLatitude = 36.696 degree
"""
The latitude of the beacon being homed to. This is the position used
in the fix if setnavfix is true and the vehicle is within contact
distance to the beacon.
"""
NavFixLongitude = -121.9415 degree
"""
The longitude of the beacon being homed to. This is the position used
in the fix if setnavfix is true and the vehicle is within contact
distance to the beacon.
"""
TrackingUpdatePeriod = 10 second
"""
How long to wait between acoustic queries.
"""
NumberOfPings = 1 count
"""
Number of pings requested each time.
"""
Speed = 1 meter_per_second
"""
Vehicle speed.
"""
MinAltitude = 7 meter
"""
Minimum height above the sea floor for the entire mission.
"""
Depth = 50 meter
"""
Depth of flat and level flight during zooming/smearing
"""
MaxDepth = 75 meter
"""
Maximum depth for the entire mission.
"""
MinOffshore = 2 kilometer
"""
Minimum offshore distance for the entire mission.
"""
SettleTime = 2 minute
"""
Wait this long to settle after stopping the prop
"""
CenterLatitude = 36.696 degree
"""
The latitude of the center of the circle. Fill this in to specify a
start position, it will be overwritten once the vehicle receives an
acoustic signal from the contact.
"""
CenterLongitude = -121.9415 degree
"""
The longitude of the center of the circle. Fill this in to specify a
start position, it will be overwritten once the vehicle receives an
acoustic signal from the contact.
"""
EnableFiring = true
"""
Enable firing. Initialized to true.
"""
NumESPSamplers = 2 count
"""
Total number of ESP cartridges (Maximum 60. Set to a smaller number if
not using all of them. Set to 0 to disable ESP sampling).
"""
CircleRadius = 25 meter
"""
Radius of circle around acoustic contact during wait time
"""
CircleMaxError = 10 meter
"""
If this distance away from the circle, drive straight towards (or away
from the center). Otherwise, try to reduce distance from the ideal
circle.
"""
CircleTurnToPort = false
"""
If true, vehicle turns to the left around the center point. If false,
vehicle turns to the right.
"""
}
output {
# Internal variables that you should not change
DetachTimeout = 20 minute
"""
Maximum time to spend getting off the dock
"""
CenterTouched = false
"""
Flag to indicate center lon/lat was updated.
"""
DepthLogged = 0.0 meter
TempLogged = 0.0 celsius
ChlLogged = 0.0 microgram_per_liter
CntSamples = 1 count
"""
Count of water samples (initilized to 1).
"""
FlagSamplingOngoing = false
"""
Flag of water sampling in process (initialized to false).
"""
FlagFired = false
"""
Flag of sample fired (initialized to false).
"""
SampleCompleted = false
"""
Sampling completed. Initialized to false.
"""
SetNavFixCompleted = false
"""
The nav fix has been completed (initialized to false).
"""
}
# Mission timeout
timeout duration=MissionTimeout
insert Insert/AbortDrift.tl {
redefineArg AcousticTimeout = AcousticContactTimeout
}
insert Insert/Science.tl {
"""
Most missions will run the science sensors. If you don't place this
aggregate above NeedComms, science instruments get turned off on the
last upcast and while floating on the surface.
"""
}
# Safety nets and surfacing behaviors
insert Insert/StandardEnvelopes.tl
assign in sequence StandardEnvelopes:MinAltitude = MinAltitude
assign in sequence StandardEnvelopes:MaxDepth = MaxDepth
assign in sequence StandardEnvelopes:MinOffshore = MinOffshore
aggregate ESPSampling {
run when ( called )
aggregate TriggerESP {
run in sequence
assign in sequence DepthLogged = Universal:depth
assign in sequence TempLogged = Universal:sea_water_temperature
assign in sequence ChlLogged = Universal:mass_concentration_of_chlorophyll_in_sea_water
syslog important "Trigger ESP sampling. DepthLogged, TempLogged, ChlLogged = "
+ DepthLogged~meter + ", " + TempLogged~celsius + ", " + ChlLogged~microgram_per_liter + "."
readDatum {
Science:ESPComponent.sampling
}
syslog important "Wait for ESP sampling to complete."
readDatum {
Science:ESPComponent.sample_number
}
}
}
aggregate Firing {
run when (
( Universal:depth > 10 meter )
and ( not ( FlagSamplingOngoing ) )
and ( CntSamples <= NumESPSamplers )
and ( not ( SampleCompleted ) )
)
assign in sequence FlagSamplingOngoing = true
syslog important "Taking ESP sample No." + CntSamples~count + "."
assign in sequence FlagFired = true
call id="Sampling" priorityHere=false refId="ESPSampling"
syslog important " ESP sample No." + CntSamples~count + " completed."
assign in sequence FlagSamplingOngoing = false
assign in sequence SampleCompleted = true
assign in sequence EnableFiring = false
}
# Add track acoustic contact directive high in the stack.
behavior Estimation:TrackAcousticContact {
run in parallel
set contactLabelSetting = ContactLabel
set contactDepthSetting = ContactDepth
set numberOfSamplesSetting = NumberOfPings
set updatePeriodSetting = TrackingUpdatePeriod
}
aggregate UpdateCenter {
run when (
elapsed ( Estimation:TrackAcousticContact.range_to_contact ) < ( elapsed ( CenterTouched ) )
)
assign in sequence CenterLatitude = Estimation:TrackAcousticContact.contact_latitude
assign in sequence CenterLongitude = Estimation:TrackAcousticContact.contact_longitude
assign in sequence CenterTouched = true
}
aggregate Detach {
run in sequence
timeout duration=DetachTimeout {
syslog important "Timed out trying to detach from dock. Stopping mission."
behavior Guidance:Execute {
run in sequence
set command = "stop"
}
}
syslog important "Detaching from dock."
# Cast off for the great unknown!
behavior Dock:Undock {
run in sequence
}
}
aggregate SetNavFix {
run when (
SetNavFix
and Universal:acoustic_contact_range < ContactDistance
and ( not ( SetNavFixCompleted ) )
)
syslog important "Setting position to:" + NavFixLatitude~degree + "," + NavFixLongitude~degree
behavior Dock:SetNav {
run in sequence
set latitude = NavFixLatitude
set longitude = NavFixLongitude
}
assign in sequence SetNavFixCompleted = true
}
# Start mission sequence.
aggregate Home {
"""
Head towards the target.
"""
run in sequence
break if (
Universal:acoustic_contact_range < ContactDistance
)
behavior Guidance:Pitch {
run in parallel
set massPosition = Control:VerticalControl.massDefault
}
behavior Guidance:Buoyancy {
run in parallel
set position = Control:VerticalControl.buoyancyNeutral
}
behavior Guidance:SetSpeed {
run in parallel
set speed = Speed
}
behavior Guidance:Pitch {
run in parallel
set depth = Depth
}
behavior Guidance:Circle {
run in parallel
set latitude = CenterLatitude
set longitude = CenterLongitude
set radius = CircleRadius
set maxError = CircleMaxError
set turnToPort = CircleTurnToPort
}
}
aggregate Hockey_Stop {
run in sequence
syslog important "Hockey stop! Range: " + Universal:acoustic_contact_range~meter
behavior Guidance:SetSpeed {
run in parallel
set speed = 0 meter_per_second
}
behavior Guidance:Point {
run in parallel
set rudderAngle = 10 degree
}
behavior Guidance:Pitch {
run in parallel
set depth = Depth
}
behavior Guidance:Wait {
run in sequence
set duration = SettleTime
}
}
}
|