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317 | mission keepstation_approach {
"""
Vehicle transits to desired waypoint (or stays put if none is commanded)
and stays within the specified radius. After each surface interval,
performs an approach dive to settle at the approach depth before
transitioning to station keeping.
"""
arguments {
MissionTimeout = 4 hour
"""
Maximum duration of mission
"""
NeedCommsTime = 45 minute
"""
How often to surface for communications
"""
Latitude = NaN degree
"""
Latitude of waypoint to hold. If NaN, hold the latitude at start of
mission.
"""
Longitude = NaN degree
"""
Longitude of waypoint to hold. If NaN, hold the longitude at start of
mission.
"""
Depth = 30 meter
"""
Depth held during drift mode
"""
TransitDepth = 15 meter
"""
Depth for initial transit to station.
"""
ApproachDepth = 29 meter
"""
Depth for initial dive during station keeping
"""
SettleTime = 5 minute
"""
Time to hold at approach depth before transitioning to station keeping
"""
DepthDeadband = 4 meter
"""
How much vertical drift from the specified depth is allowed in drift
mode
"""
Speed = 0.75 meter_per_second
"""
Vehicle transit speed.
"""
ApproachSpeed = 1 meter_per_second
"""
Speed for initial dive during station keeping
"""
Radius = 200 meter
"""
Radius of circle around waypoint to hold.
"""
MaxDepth = 45 meter
"""
Maximum allowable depth during the mission.
"""
MinOffshore = 2 kilometer
"""
Minimum distance from the shoreline to maintain
"""
}
output {
DiveMode = 0 count
"""
Mission variable (don't change). The mission sets this variable to
switch between dive modes. Initialized to DoingComms.
"""
DoingComms = 0 count
"""
Mission variable (don't change). The mission will run in this mode
when doing surface comms.
"""
InitialDive = 1 count
"""
Mission variable (don't change). The mission will run in this mode after
surface comms are done to dive the vehicle to the approach depth.
"""
SettleAtDepth = 2 count
"""
Mission variable (don't change). The mission will run in this mode to
settle the vehicle at the target depth.
"""
MaintainDepth = 3 count
"""
Mission variable (don't change). The mission will run in this mode to
maintain the vehicle at station keeping depth.
"""
}
timeout duration=MissionTimeout
insert id="NeedComms" Insert/NeedComms.tl
assign in sequence NeedComms:DiveInterval = NeedCommsTime
insert Insert/StandardEnvelopes.tl
assign in sequence StandardEnvelopes:MaxDepth = MaxDepth
assign in sequence StandardEnvelopes:MinOffshore = MinOffshore
insert Insert/BackseatDriver.tl
insert Insert/PowerOnly.tl
behavior Guidance:Pitch {
run in parallel
set massPosition = Control:VerticalControl.massDefault
}
aggregate SurfaceComms {
run when (
called
or ( elapsed ( Universal:time_fix ) > NeedCommsTime )
)
assign in sequence DiveMode = DoingComms
call refId="NeedComms"
assign in sequence DiveMode = InitialDive
}
call id="StartingMission" refId="SurfaceComms"
aggregate TransitToStation {
"""
Need a separate aggregate for transit if we want to specify a
different depth for the approach.
"""
run in sequence
syslog important "Transiting to station"
behavior Guidance:Buoyancy {
run in parallel
set position = Control:VerticalControl.buoyancyNeutral
}
behavior Guidance:Pitch {
run in parallel
set depth = TransitDepth
}
behavior Guidance:SetSpeed {
run in parallel
set speed = Speed
}
behavior Guidance:Waypoint id="Wpt1" {
run in sequence
set latitude = Latitude
set longitude = Longitude
}
}
call id="OnStation" refId="SurfaceComms"
aggregate DiveCmd {
"""
Arbitrates between 3 dive modes: 1) descend from the surface
to approach depth. 2) settle at approach depth. 3) maintain
station keeping at target depth.
"""
run when ( called )
aggregate InitialDive {
"""
Descend from the surface to approach depth
"""
run while ( DiveMode == InitialDive )
aggregate dive {
run in sequence
syslog important "Moving to " + ApproachDepth~meter
behavior Guidance:Buoyancy {
run in parallel
set position = Control:VerticalControl.buoyancyNeutral
}
behavior Guidance:SetSpeed {
run in parallel
set speed = ApproachSpeed
}
behavior Guidance:Pitch {
run in sequence
set depth = ApproachDepth
}
assign in sequence DiveMode = SettleAtDepth
}
}
aggregate SettleAtDepth {
"""
Take time to settle at the approach depth with zero speed
"""
run while ( DiveMode == SettleAtDepth )
aggregate dive {
run in sequence
syslog info "Reached " + ApproachDepth~meter + ", settling for " + SettleTime~minute
behavior Guidance:SetSpeed {
run in parallel
set speed = 0 meter_per_second
}
behavior Guidance:Pitch {
run in parallel
set depth = ApproachDepth
}
behavior Guidance:Wait {
run in sequence
set duration = SettleTime
}
assign in sequence DiveMode = MaintainDepth
}
}
aggregate MaintainDepth {
run while ( DiveMode == MaintainDepth )
aggregate keepstation {
run in parallel
assign in parallel Control:VerticalControl.depthDeadband = DepthDeadband
behavior Guidance:Pitch {
run in parallel
set depth = Depth
}
behavior Guidance:KeepStation {
run in parallel
set latitude = Latitude
set longitude = Longitude
set radius = Radius
set speed = Speed
}
}
}
}
aggregate Station {
run in sequence
aggregate Dive {
run while ( not ( DiveMode == DoingComms ) )
call refId="DiveCmd"
}
behavior Guidance:Wait {
"""
Due to the way the KeepStation behavior is currently
implemented, we must run it in parallel and use a Wait to keep
from completing the mission before the timeout expires. However,
this new version of the mission uses a top-level timeout so that
the entire mission will not run for longer then MissionTimeout.
"""
run in sequence
set duration = MissionTimeout
}
}
}
|