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250 | # Copyright (c) 2024 MBARI
# MBARI Proprietary Information. Confidential. All Rights Reserved
# Unauthorized copying or distribution of this file via any medium is strictly
# prohibited.
#
# WARNING - This file contains information whose export is restricted by the
# Export Administration Act of 1979 (Title 50, U.S.C., App. 2401 et seq.), as
# amended. Violations of these export laws are subject to severe civil and/or
# criminal penalties.
mission hotBunk {
"""
Home to target and, when within ContactDistance, perform a hockey stop (rudder hard over, speed 0) and
wait for settle time to expire at ContactDepth. Ideally this mission would be used in conjunction with
the scheduler in order to kick off another mission underwater once the settle time has expired.
"""
arguments {
# Define mission arguments
MissionTimeout = 2 hour
"""
Maximum length of mission
"""
NeedCommsTime = 60 minute
"""
How often to surface for commumications
"""
ContactLabel = 9 count
"""
The acoustic address of the asset to be tracked
"""
ContactDepth = 10 meter
"""
The depth of the asset to be tracked
"""
ContactDistance = 50 meter
"""
How close to get before stopping
"""
TrackingUpdatePeriod = 5 second
"""
How long to wait between acoustic queries.
"""
NumberOfPings = 1 count
"""
Number of pings requested each time.
"""
Speed = 1 meter_per_second
"""
Vehicle speed.
"""
MinAltitude = 5 meter
"""
Minimum height above the sea floor for the entire mission.
"""
MaxDepth = 205 meter
"""
Maximum depth for the entire mission.
"""
MinOffshore = 2 kilometer
"""
Minimum offshore distance for the entire mission.
"""
SettleTime = 10 minute
"""
Wait this long to settle after stopping the prop
"""
CenterLatitude = 36.797 degree
"""
The latitude of the center of the circle. Fill this in to specify a
start position, it will be overwritten once the vehicle receives an
acoustic signal from the contact.
"""
CenterLongitude = -121.847 degree
"""
The longitude of the center of the circle. Fill this in to specify a
start position, it will be overwritten once the vehicle receives an
acoustic signal from the contact.
"""
CircleRadius = 25 meter
"""
Radius of circle around acoustic contact during wait time
"""
CircleMaxError = 10 meter
"""
If this distance away from the circle, drive straight towards (or away
from the center). Otherwise, try to reduce distance from the ideal
circle.
"""
CircleTurnToPort = false
"""
If true, vehicle turns to the left around the center point. If false,
vehicle turns to the right.
"""
}
output {
# Internal variables that you should not change
CenterTouched = false
"""
Flag to indicate center lon/lat was updated.
"""
}
# Mission timeout
timeout duration=MissionTimeout
insert Insert/Science.tl {
"""
Most missions will run the science sensors. If you don't place this
aggregate above NeedComms, science instruments get turned off on the
last upcast and while floating on the surface.
"""
}
# Safety nets and surfacing behaviors
insert Insert/StandardEnvelopes.tl
assign in sequence StandardEnvelopes:MinAltitude = MinAltitude
assign in sequence StandardEnvelopes:MaxDepth = MaxDepth
assign in sequence StandardEnvelopes:MinOffshore = MinOffshore
insert id="NeedComms" Insert/NeedComms.tl
assign in sequence NeedComms:DiveInterval = NeedCommsTime
assign in sequence NeedComms:WaitForPitchUp = 0 minute
# Add track acoustic contact directive high in the stack.
behavior Estimation:TrackAcousticContact {
run in parallel
set contactLabelSetting = ContactLabel
set contactDepthSetting = ContactDepth
set numberOfSamplesSetting = NumberOfPings
set updatePeriodSetting = TrackingUpdatePeriod
}
aggregate UpdateCenter {
run when (
elapsed ( Estimation:TrackAcousticContact.range_to_contact ) < ( elapsed ( CenterTouched ) )
)
assign in sequence CenterLatitude = Estimation:TrackAcousticContact.contact_latitude
assign in sequence CenterLongitude = Estimation:TrackAcousticContact.contact_longitude
assign in sequence CenterTouched = true
}
# Start mission sequence.
aggregate Home {
"""
Head towards the target.
"""
run in sequence
break if (
Universal:acoustic_contact_range < ContactDistance
)
behavior Guidance:Pitch {
run in parallel
set massPosition = Control:VerticalControl.massDefault
}
behavior Guidance:Buoyancy {
run in parallel
set position = Control:VerticalControl.buoyancyNeutral
}
behavior Guidance:SetSpeed {
run in parallel
set speed = Speed
}
behavior Guidance:Pitch {
run in parallel
set depth = ContactDepth
}
behavior Guidance:Circle {
run in parallel
set latitude = CenterLatitude
set longitude = CenterLongitude
set radius = CircleRadius
set maxError = CircleMaxError
set turnToPort = CircleTurnToPort
}
}
aggregate Hockey_Stop {
run in sequence
syslog important "Hockey stop! Range: " + Universal:acoustic_contact_range~meter
behavior Guidance:SetSpeed {
run in parallel
set speed = 0 meter_per_second
}
behavior Guidance:Point {
run in parallel
set rudderAngle = 13 degree
}
behavior Guidance:Pitch {
run in parallel
set depth = ContactDepth
}
behavior Guidance:Wait {
run in sequence
set duration = SettleTime
}
}
}
|